Kratos:说明书/显示血量数字
[AudioVisual]
[TechnoType] (Boolean)
覆盖全局设置,默认no
HealthText.Hidden=(Boolean)
停用该功能,默认no
(Boolean)
X表示四种单位类型,分别是Building\Infantry\Unit\Aircraft,不写则是全局设置,如HealthText.Hidden=yes,不论何种状态全部隐藏,HealthText.Infantry.Hidden=yes,步兵则隐藏。,默认no
(Boolean)
Y表示三种颜色状态,分别是Green\Yellow\Red,不写则是全局设置,如HealthText.Infantry.Hidden=yes,步兵不论何种状态全部隐藏,HealthText.Infantry.Green.Hidden=yes,则步兵在绿血时隐藏。,默认no
HealthText.X.Y.Hidden=(Boolean)
隐藏显示,默认no
HealthText.X.Y.ShowEnemy=(Boolean)
显示给敌方,默认no
HealthText.X.Y.ShowHover=(Boolean)
鼠标悬停时是否显示,默认no
HealthText.X.Y.Offset=0,0 (Boolean)
锚点向右和向下的偏移位置,默认no
HealthText.X.Y.Align=LEFT (Boolean)
对齐方式,LEFT\CENTER\RIGHT,建筑恒定为左对齐,默认no
(Boolean)
数字格式,默认no
HealthText.Building.Y.Style=FULL (Boolean)
数显的类型,FULL\SHORT\PERCENT,默认no
HealthText.Building.Y.HoverStyle=SHORT (Boolean)
鼠标悬停时数显的类型,FULL\SHORT\PERCENT,默认no
HealthText.Infantry.Y.Style=SHORT (Boolean)
数显的类型,FULL\SHORT\PERCENT,默认no
HealthText.Infantry.Y.HoverStyle=SHORT (Boolean)
鼠标悬停时数显的类型,FULL\SHORT\PERCENT,默认no
HealthText.Unit.Y.Style=FULL (Boolean)
数显的类型,FULL\SHORT\PERCENT,默认no
HealthText.Unit.Y.HoverStyle=SHORT (Boolean)
鼠标悬停时数显的类型,FULL\SHORT\PERCENT,默认no
HealthText.Aircraft.Y.Style=FULL (Boolean)
数显的类型,FULL\SHORT\PERCENT,默认no
HealthText.Aircraft.Y.HoverStyle=SHORT (Boolean)
鼠标悬停时数显的类型,FULL\SHORT\PERCENT,默认no
(Boolean)
字体设置,默认no
HealthText.X.Green.Color=0,252,0 (Boolean)
绿血时字体颜色,默认no
HealthText.X.Yellow.Color=252,212,0 (Boolean)
黄血时字体颜色,默认no
HealthText.X.Red.Color=252,0,0 (Boolean)
红血时字体颜色,默认no
HealthText.X.Y.ShadowOffset=1,1 (Boolean)
阴影的偏移量,默认no
HealthText.X.Y.ShadowColor=82,85,82 (Boolean)
阴影的颜色,默认no
(Boolean)
使用shp而不是font显示血量数字,默认no
HealthText.X.Y.UseSHP=(Boolean)
使用shp而不是文字,默认使用pipsnum.shp,每个颜色15帧,每字一帧,顺序“0123456789+-*/%”,图像中心即锚点,默认no
HealthText.X.Y.SHP=pipsnum.shp (Boolean)
血量的shp文件,默认no
HealthText.X.Y.ImageSize=5,8 (Boolean)
血量的图案宽度和高度,默认no
HealthText.X.Green.ZeroFrameIndex=0 (Boolean)
绿色血量的"0"帧所在序号,默认no
HealthText.X.Yellow.ZeroFrameIndex=15 (Boolean)
黄色血量的"0"帧所在序号,默认no
HealthText.X.Red.ZeroFrameIndex=30 (Boolean)
红色血量的"0"帧所在序号,默认no