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     <div class="code-block" style="border: 1px solid #DADDE3; width: auto; margin-left: auto; margin-right: auto; clear: both; padding-bottom: 1em; padding-top: 1em; padding-left: 10px; background-color: #F8F9FA;">
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     <div class="line" style="background-color: #F2F4FF;"><font color="#8000FF"><b>[AircraftType]</b></font></div><div class="line"><font color="#006400">;覆盖全局设置</font></div><div class="line"><font color="#0000ff"><i>NoHelipadPutOffset</i></font><font color="#ff0000">=</font>0,0,12</div><div class="line"><font color="#0000ff"><i>ForcePutOffset</i></font><font color="#ff0000">=</font>no</div><div class="line"><br></div><div class="line"><br></div><div class="line"><br></div><div class="line"><font color="#006400">; 附加武器详细设置,在额外武器、AE自动开火等功能在发射自定义武器时生效</font></div><div class="line" style="background-color: #F2F4FF;"><font color="#8000FF"><b>[WeaponType]</b></font></div><div class="line"><font color="#0000ff"><i>AttachFire.CheckROF</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;启用则每个附加武器独立计算ROF,ROF受AE加成影响</font></div><div class="line"><font color="#0000ff"><i>AttachFire.CheckRange</i></font><font color="#ff0000">=</font>no</div><div class="line"><font color="#006400">;启用每个附加武器检查射程</font></div><div class="line"><font color="#0000ff"><i>AttachFire.CheckAA</i></font><font color="#ff0000">=</font>no</div><div class="line"><font color="#006400">;启用每个附加武器攻击空中的物体,检查抛射体是否具有AA</font></div><div class="line"><font color="#0000ff"><i>AttachFire.CheckAG</i></font><font color="#ff0000">=</font>no</div><div class="line"><font color="#006400">;检查抛射体是否具有AG</font></div><div class="line"><font color="#0000ff"><i>AttachFire.CheckVersus</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;启用每个附加武器检查单位护甲</font></div><div class="line"><font color="#0000ff"><i>AttachFire.RadialFire</i></font><font color="#ff0000">=</font>no</div><div class="line"><font color="#006400">;按照Burst扇形发射,仅影响ROT类型</font></div><div class="line"><font color="#0000ff"><i>AttachFire.RadialAngle</i></font><font color="#ff0000">=</font>180</div><div class="line"><font color="#006400">;按照Burst扇形发射,分割的角度</font></div><div class="line"><font color="#0000ff"><i>AttachFire.RadialZ</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;按照Brust扇形发射,调整Z方向,比如Burst=8时,Z方向01233210依次射出</font></div><div class="line"><font color="#0000ff"><i>AttachFire.SimulateBurst</i></font><font color="#ff0000">=</font>no</div><div class="line"><font color="#006400">;模拟原版的Burst有延迟的发射每一个武器</font></div><div class="line"><font color="#0000ff"><i>AttachFire.SimulateBurstDelay</i></font><font color="#ff0000">=</font>7</div><div class="line"><font color="#006400">;模拟原版的Burst时每次发射的间隔</font></div><div class="line"><font color="#0000ff"><i>AttachFire.SimulateBurstMode</i></font><font color="#ff0000">=</font>0</div><div class="line"><font color="#006400">;模拟原版的Burst模式,当FLH的L不为0时,0=不切换左右,1=LRLRLRLR,2=LLLLRRRR,3=LR*Burst</font></div><div class="line"><font color="#006400">; 发射条件</font></div><div class="line"><font color="#0000ff"><i>AttachFire.Feedback</i></font><font color="#ff0000">=</font>no</div><div class="line"><font color="#006400">;攻击武器发射者</font></div><div class="line"><font color="#0000ff"><i>AttachFire.OnlyFireInTransport</i></font><font color="#ff0000">=</font>no</div><div class="line"><font color="#006400">;只有在载具内才能使用这个附加武器</font></div><div class="line"><font color="#0000ff"><i>AttachFire.UseAlternateFLH</i></font><font color="#ff0000">=</font>no</div><div class="line"><font color="#006400">;在载具内时,不使用AttachFire指定的FLH而是启用载具对应的FLH</font></div><div class="line"><font color="#0000ff"><i>AttachFire.OnlyFireWhenHP</i></font><font color="#ff0000">=</font>0%,100%</div><div class="line"><font color="#006400">;仅在自身血量在这个比例范围内发射</font></div><div class="line"><font color="#0000ff"><i>AttachFire.OnlyFireWhenTargetHP</i></font><font color="#ff0000">=</font>0%,100%</div><div class="line"><font color="#006400">;仅在目标血量在这个比例范围内发射</font></div><div class="line"><font color="#006400">; 发射目标过滤器</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectTerrain</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;能否朝树之类的地形对象发射</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectCell</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;能否朝空地发射</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectTypes</i></font><font color="#ff0000">=</font>none</div><div class="line"><font color="#006400">;可射击的单位类型</font></div><div class="line"><font color="#0000ff"><i>AttachFire.NotAffectTypes</i></font><font color="#ff0000">=</font>none</div><div class="line"><font color="#006400">;不可射击的单位类型</font></div><div class="line"><font color="#0000ff"><i>AttachFire.NotAffectMarks</i></font><font color="#ff0000">=</font>none</div><div class="line"><font color="#006400">;不能向具有该标记的对象发射</font></div><div class="line"><font color="#0000ff"><i>AttachFire.OnlyAffectMarks</i></font><font color="#ff0000">=</font>none</div><div class="line"><font color="#006400">;只能向具有该标记的对象发射</font></div><div class="line"><font color="#006400">; 目标单位类型</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectBuilding</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;能否朝建筑发射</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectInfantry</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;能否朝步兵发射</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectUnit</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;能否朝单位发射</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectAircraft</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;能否朝飞机发射</font></div><div class="line"><font color="#006400">; 目标所属类型</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectsOwner</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;能否朝同阵营目标发射</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectsAllies</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;能否朝友军目标发射</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectsEnemies</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;能否朝敌军目标发射</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectsCivilian</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;能否朝中立目标发射</font></div><div class="line"><br></div><div class="line"><br></div><div class="line"><br></div></div>
     <div class="line" style="background-color: #F2F4FF;"><font color="#8000FF"><b>[Section]</b></font></div><div class="line"><font color="#0000ff"><i>NoHelipadPutOffset</i></font><font color="#ff0000">=</font>0,0,12</div><div class="line"><font color="#0000ff"><i>Key</i></font><font color="#ff0000">=</font>Value</div><div class="line"><br></div><div class="line"><br></div><div class="line"><br></div><div class="line"><font color="#006400">; 附加武器详细设置,在额外武器、AE自动开火等功能在发射自定义武器时生效</font></div></div>
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2025年5月4日 (日) 21:01的版本

纯测试页面,爱写什么写什么

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[Section]
NoHelipadPutOffset=0,0,12
Key=Value



; 附加武器详细设置,在额外武器、AE自动开火等功能在发射自定义武器时生效