Kratos:说明书/Mission选项表:修订间差异
外观
无编辑摘要 |
无编辑摘要 |
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|Capture | |Capture | ||
|Mission used whenever an Engineer unit enters something | |Mission used whenever an Engineer unit enters something | ||
|战斗碉堡类驻军,间谍,C4,工程师,破坏者(Ares)进入判定 | |||
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| | |目标为建筑时,会尝试进入,无论是否可以 | ||
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|Harvest | |Harvest | ||
|Automatic mission used by harvester units. Collect ore, dump it, repea | |Automatic mission used by harvester units. Collect ore, dump it, repea | ||
| | |倒矿 | ||
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| 第148行: | 第148行: | ||
|Sabotage | |Sabotage | ||
|C4 mission | |C4 mission | ||
|战斗碉堡类驻军,间谍,C4,工程师,破坏者(Ares)进入判定 | |||
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| | |目标为建筑时,会尝试进入,无论是否可以 | ||
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| 第164行: | 第164行: | ||
|Selling | |Selling | ||
|Mission used by buildings during deconstruction, i.e. when they're sold. | |Mission used by buildings during deconstruction, i.e. when they're sold. | ||
|建筑变卖 | |||
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| | |卖掉惹~ | ||
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|Repair | |Repair | ||
2025年3月23日 (日) 19:53的版本
| 任务类型 | Modenc注释 | 常态效果 | 静止时赋予 | 移动时赋予 | 攻击时赋予 | 赋予建筑 |
|---|---|---|---|---|---|---|
| Sleep | Unit basically plays dead | 不主动攻击,会主动被攻击,可被移动和攻击指令打断 | 路径点可以选择攻击目标,但不会前去攻击 | 保持Sleep移动到原定位置 | 进入原定攻击位置,但不会追击,会保留Target且不再更改 | 被攻击时也不会还击,如果有炮塔他还会疯狂摇炮塔 |
| Attack | Attack mission used by team logic | 攻击期间使用此效果 | 停机坪内的战机会起飞一次然后落地
令有Target或Destination但未追击的人去追击 |
无效果 | 无效果 | 无效果 |
| Move | Move to a destination. Simple as that | 移动时使用此效果 | 令有Destination但未移动的人去移动 | 无效果 | 无效果 | 无效果 |
| QMove | Queued move. Similar to move, but allows queueing movement missions | |||||
| Retreat | Run away. The INI states that the unit may leave the map too | |||||
| Guard | Engage any enemy that enters weapons range. The defending unit may follow the aggressor | |||||
| Sticky | Operates like Guard mode, but the unit will not move from its current location | |||||
| Enter | Enter a building or transport | |||||
| Capture | Mission used whenever an Engineer unit enters something | 战斗碉堡类驻军,间谍,C4,工程师,破坏者(Ares)进入判定 | 目标为建筑时,会尝试进入,无论是否可以 | |||
| Harvest | Automatic mission used by harvester units. Collect ore, dump it, repea | 倒矿 | ||||
| Area Guard | Guard the general area around the unit | |||||
| Return | Head back to refinery | |||||
| Stop | Halt! Basically, the unit will cease firing and moving whenever it can | |||||
| Ambush | Wait until discovered | |||||
| Hunt | Seek out and attack enemy units | |||||
| Timed Hunt | Wait a while, then go into hunt mission | |||||
| Unload | Unloading cargo, e.g. an APC unloading passengers | |||||
| Sabotage | C4 mission | 战斗碉堡类驻军,间谍,C4,工程师,破坏者(Ares)进入判定 | 目标为建筑时,会尝试进入,无论是否可以 | |||
| Construction | Mission used by buildings when they are initially placed | |||||
| Selling | Mission used by buildings during deconstruction, i.e. when they're sold. | 建筑变卖 | 卖掉惹~ | |||
| Repair | Used by the Service Depot to repair the docked unit | |||||
| Rescue | A special override mission. Perhaps used if a critical unit is in danger | |||||
| Missile | Used by a Nuke Silo when it is firing. | |||||
| Harmless | Unit will not return fire, and is not considered a threat by the Al | |||||
| Open | Gate structure operation | |||||
| Patrol | Patrol a series of waypoints. Used by units in a waypoint loop. | |||||
| Enten | Used by units when entering a grinder |