Kratos:说明书/Mission选项表:修订间差异
外观
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!任务类型 | !任务类型 | ||
! | !Modenc注释 | ||
! | !常态效果 | ||
!静止时赋予 | |||
!移动时赋予 | |||
!攻击时赋予 | |||
!赋予建筑 | |||
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|Sleep | |Sleep | ||
| | |Unit basically plays dead | ||
| | |不主动攻击,会主动被攻击,可被移动和攻击指令打断 | ||
|路径点可以选择攻击目标,但不会前去攻击 | |||
|保持Sleep移动到原定位置 | |||
|进入原定攻击位置,但不会追击,会保留Target且不再更改 | |||
|被攻击时也不会还击,如果有炮塔他还会疯狂摇炮塔 | |||
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|Attack | |||
|Attack mission used by team logic | |||
|攻击期间使用此效果 | |||
|停机坪内的战机会起飞一次然后落地 | |||
令有Target但未追击的人去追击 | |||
|无效果 | |||
|无效果 | |||
|无效果 | |||
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|Move | |Move | ||
|Move to a destination. Simple as that | |||
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|令有Target但未追击的人去追击 | |||
|无效果 | |||
|无效果 | |||
|无效果 | |||
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|QMove | |||
|Queued move. Similar to move, but allows queueing movement missions | |||
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|Retreat | |Retreat | ||
|Run away. The INI states that the unit may leave the map too | |||
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|Guard | |Guard | ||
|Engage any enemy that enters weapons range. The defending unit may follow the aggressor | |||
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|Sticky | |Sticky | ||
|Operates like Guard mode, but the unit will not move from its current location | |||
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|Enter | |Enter | ||
|Enter a building or transport | |||
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|Capture | |Capture | ||
|Mission used whenever an Engineer unit enters something | |||
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|Harvest | |Harvest | ||
|Automatic mission used by harvester units. Collect ore, dump it, repea | |||
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|Area Guard | |Area Guard | ||
|Guard the general area around the unit | |||
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|Return | |Return | ||
|Head back to refinery | |||
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|Stop | |Stop | ||
|Halt! Basically, the unit will cease firing and moving whenever it can | |||
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|Ambush | |Ambush | ||
|Wait until discovered | |||
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|Hunt | |Hunt | ||
|Seek out and attack enemy units | |||
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|Timed Hunt | |Timed Hunt | ||
|Wait a while, then go into hunt mission | |||
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|Unload | |Unload | ||
|Unloading cargo, e.g. an APC unloading passengers | |||
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|Sabotage | |Sabotage | ||
|C4 mission | |||
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|Construction | |Construction | ||
|Mission used by buildings when they are initially placed | |||
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|Selling | |Selling | ||
|Mission used by buildings during deconstruction, i.e. when they're sold. | |||
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|Repair | |Repair | ||
|Used by the Service Depot to repair the docked unit | |||
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|Rescue | |Rescue | ||
|A special override mission. Perhaps used if a critical unit is in danger | |||
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|Missile | |Missile | ||
|Used by a Nuke Silo when it is firing. | |||
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|Harmless | |Harmless | ||
|Unit will not return fire, and is not considered a threat by the Al | |||
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|Open | |Open | ||
|Gate structure operation | |||
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|Patrol | |Patrol | ||
|Patrol a series of waypoints. Used by units in a waypoint loop. | |||
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|Enten | |Enten | ||
|Used by units when entering a grinder | |||
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|} | |} | ||
2025年3月23日 (日) 19:08的版本
| 任务类型 | Modenc注释 | 常态效果 | 静止时赋予 | 移动时赋予 | 攻击时赋予 | 赋予建筑 |
|---|---|---|---|---|---|---|
| Sleep | Unit basically plays dead | 不主动攻击,会主动被攻击,可被移动和攻击指令打断 | 路径点可以选择攻击目标,但不会前去攻击 | 保持Sleep移动到原定位置 | 进入原定攻击位置,但不会追击,会保留Target且不再更改 | 被攻击时也不会还击,如果有炮塔他还会疯狂摇炮塔 |
| Attack | Attack mission used by team logic | 攻击期间使用此效果 | 停机坪内的战机会起飞一次然后落地
令有Target但未追击的人去追击 |
无效果 | 无效果 | 无效果 |
| Move | Move to a destination. Simple as that | 令有Target但未追击的人去追击 | 无效果 | 无效果 | 无效果 | |
| QMove | Queued move. Similar to move, but allows queueing movement missions | |||||
| Retreat | Run away. The INI states that the unit may leave the map too | |||||
| Guard | Engage any enemy that enters weapons range. The defending unit may follow the aggressor | |||||
| Sticky | Operates like Guard mode, but the unit will not move from its current location | |||||
| Enter | Enter a building or transport | |||||
| Capture | Mission used whenever an Engineer unit enters something | |||||
| Harvest | Automatic mission used by harvester units. Collect ore, dump it, repea | |||||
| Area Guard | Guard the general area around the unit | |||||
| Return | Head back to refinery | |||||
| Stop | Halt! Basically, the unit will cease firing and moving whenever it can | |||||
| Ambush | Wait until discovered | |||||
| Hunt | Seek out and attack enemy units | |||||
| Timed Hunt | Wait a while, then go into hunt mission | |||||
| Unload | Unloading cargo, e.g. an APC unloading passengers | |||||
| Sabotage | C4 mission | |||||
| Construction | Mission used by buildings when they are initially placed | |||||
| Selling | Mission used by buildings during deconstruction, i.e. when they're sold. | |||||
| Repair | Used by the Service Depot to repair the docked unit | |||||
| Rescue | A special override mission. Perhaps used if a critical unit is in danger | |||||
| Missile | Used by a Nuke Silo when it is firing. | |||||
| Harmless | Unit will not return fire, and is not considered a threat by the Al | |||||
| Open | Gate structure operation | |||||
| Patrol | Patrol a series of waypoints. Used by units in a waypoint loop. | |||||
| Enten | Used by units when entering a grinder |