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无编辑摘要
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Normal Text <code>Westwood=CannonToSun</code> {{co|ColorText|purple}}
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[[首页|Link]], [[NoLink]]


<div style="border: 1px solid #aaaaaa; width: auto; margin-left: auto; margin-right: auto; clear: both; padding-bottom: 1em; padding-top: 1em; padding-left: 10px; background-color: #F8F9FA;">
在原版 {{yr}} 中核弹超武会在 {{Fi|ra2md.mix/localmd.mix/artmd.ini}}{{cd|-> [NAMISL] -> PrimaryFirePixelOffset{{=}}(X,Y - pixel)}} 处{{Hl|硬编码初始向正上方向}}发射 {{Fi|expandmd01.mix/rulesmd.ini}}{{cd|-> [NukeSpecial] -> WeaponType{{=}}(WeaponType)}} 指定的武器
<div class="line" style="background-color: #F2F4FF;"><font color="#8000FF"><b>[Section]</b></font></div>
 
<div class="line"><font color="#0000ff"><i>Key</i></font><font color="#ff0000">=</font>Value</div>
<blockquote><blockquote>Test Quote
<div class="line"><font color="#006400">;comment</font></div>
</blockquote>
</div>
引用格式
</blockquote>


<pre>
[[首页|Link]], [[NoLink]]
[ColorAdd]
<div style="border-bottom: 1px solid #DADDE3; background:#EEEEEE; font-weight: bold; padding: 5px;">INI</div>
;RGB 值名称    位值          颜色#
<div style="border: 1px solid #DADDE3; width: auto; margin-left: auto; margin-right: auto; clear: both; padding-bottom: 1em; padding-left: 10px; background-color: #F8F9FA;">
None=0,0,0          ;00000,000000,00000 0
StrongRed=31,0,0    ;11111,000000,00000 1
StrongGreen=0,63,0  ;00000,111111,00000 2
StrongBlue=0,0,31  ;00000,000000,11111 3
HighRed=24,0,0      ;11000,000000,00000 4
HighGreen=0,56,0    ;00000,111000,00000 5
HighBlue=0,0,24    ;00000,000000,11000 6
BrightWhite=31,63,31;11111,111111,11111 7
LowWhite=7,7,7      ;00111,000111,00111 8
HighWhite=24,56,24  ;11000,111000,11000 9
MidWhite=14,28,14  ;01110,011100,01110 10
Purple=15,0,15      ;01111,000000,01111 11
HighYellow=24,56,0  ;11000,111000,00000    12
TopYellow=16,32,0  ;10000,100000,00000 13
</pre>
<style>
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        background-color: #E8E8FF !important;
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    .line-number {
        background-color: rgb(228, 228, 228);
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        padding-right: 5px;
        font-family: Courier New, monospace;
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    .code-block {
        font-family: Courier New, monospace;
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            <div class="line" style="background-color: #F2F4FF;"><font color="#8000FF"><b>[Section]</b></font></div>
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            <div class="line"><font color="#0000ff"><i>Key</i></font><font color="#ff0000">=</font>Value</div>
    <div>8</div>
            <div class="line"><font color="#006400">; Comment</font></div>
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    <div class="code-block">
    <div class="line" style="background-color: #F2F4FF;"><font color="#8000FF"><b>[AircraftType]</b></font></div><div class="line"><font color="#006400">;覆盖全局设置</font></div><div class="line"><font color="#0000ff"><i>NoHelipadPutOffset</i></font><font color="#ff0000">=</font>0,0,12</div><div class="line"><font color="#0000ff"><i>ForcePutOffset</i></font><font color="#ff0000">=</font>no</div><div class="line"><br></div><div class="line"><br></div><div class="line"><br></div><div class="line"><font color="#006400">; 附加武器详细设置,在额外武器、AE自动开火等功能在发射自定义武器时生效</font></div><div class="line" style="background-color: #F2F4FF;"><font color="#8000FF"><b>[WeaponType]</b></font></div><div class="line"><font color="#0000ff"><i>AttachFire.CheckROF</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;启用则每个附加武器独立计算ROF,ROF受AE加成影响</font></div><div class="line"><font color="#0000ff"><i>AttachFire.CheckRange</i></font><font color="#ff0000">=</font>no</div><div class="line"><font color="#006400">;启用每个附加武器检查射程</font></div><div class="line"><font color="#0000ff"><i>AttachFire.CheckAA</i></font><font color="#ff0000">=</font>no</div><div class="line"><font color="#006400">;启用每个附加武器攻击空中的物体,检查抛射体是否具有AA</font></div><div class="line"><font color="#0000ff"><i>AttachFire.CheckAG</i></font><font color="#ff0000">=</font>no</div><div class="line"><font color="#006400">;检查抛射体是否具有AG</font></div><div class="line"><font color="#0000ff"><i>AttachFire.CheckVersus</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;启用每个附加武器检查单位护甲</font></div><div class="line"><font color="#0000ff"><i>AttachFire.RadialFire</i></font><font color="#ff0000">=</font>no</div><div class="line"><font color="#006400">;按照Burst扇形发射,仅影响ROT类型</font></div><div class="line"><font color="#0000ff"><i>AttachFire.RadialAngle</i></font><font color="#ff0000">=</font>180</div><div class="line"><font color="#006400">;按照Burst扇形发射,分割的角度</font></div><div class="line"><font color="#0000ff"><i>AttachFire.RadialZ</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;按照Brust扇形发射,调整Z方向,比如Burst=8时,Z方向01233210依次射出</font></div><div class="line"><font color="#0000ff"><i>AttachFire.SimulateBurst</i></font><font color="#ff0000">=</font>no</div><div class="line"><font color="#006400">;模拟原版的Burst有延迟的发射每一个武器</font></div><div class="line"><font color="#0000ff"><i>AttachFire.SimulateBurstDelay</i></font><font color="#ff0000">=</font>7</div><div class="line"><font color="#006400">;模拟原版的Burst时每次发射的间隔</font></div><div class="line"><font color="#0000ff"><i>AttachFire.SimulateBurstMode</i></font><font color="#ff0000">=</font>0</div><div class="line"><font color="#006400">;模拟原版的Burst模式,当FLH的L不为0时,0=不切换左右,1=LRLRLRLR,2=LLLLRRRR,3=LR*Burst</font></div><div class="line"><font color="#006400">; 发射条件</font></div><div class="line"><font color="#0000ff"><i>AttachFire.Feedback</i></font><font color="#ff0000">=</font>no</div><div class="line"><font color="#006400">;攻击武器发射者</font></div><div class="line"><font color="#0000ff"><i>AttachFire.OnlyFireInTransport</i></font><font color="#ff0000">=</font>no</div><div class="line"><font color="#006400">;只有在载具内才能使用这个附加武器</font></div><div class="line"><font color="#0000ff"><i>AttachFire.UseAlternateFLH</i></font><font color="#ff0000">=</font>no</div><div class="line"><font color="#006400">;在载具内时,不使用AttachFire指定的FLH而是启用载具对应的FLH</font></div><div class="line"><font color="#0000ff"><i>AttachFire.OnlyFireWhenHP</i></font><font color="#ff0000">=</font>0%,100%</div><div class="line"><font color="#006400">;仅在自身血量在这个比例范围内发射</font></div><div class="line"><font color="#0000ff"><i>AttachFire.OnlyFireWhenTargetHP</i></font><font color="#ff0000">=</font>0%,100%</div><div class="line"><font color="#006400">;仅在目标血量在这个比例范围内发射</font></div><div class="line"><font color="#006400">; 发射目标过滤器</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectTerrain</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;能否朝树之类的地形对象发射</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectCell</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;能否朝空地发射</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectTypes</i></font><font color="#ff0000">=</font>none</div><div class="line"><font color="#006400">;可射击的单位类型</font></div><div class="line"><font color="#0000ff"><i>AttachFire.NotAffectTypes</i></font><font color="#ff0000">=</font>none</div><div class="line"><font color="#006400">;不可射击的单位类型</font></div><div class="line"><font color="#0000ff"><i>AttachFire.NotAffectMarks</i></font><font color="#ff0000">=</font>none</div><div class="line"><font color="#006400">;不能向具有该标记的对象发射</font></div><div class="line"><font color="#0000ff"><i>AttachFire.OnlyAffectMarks</i></font><font color="#ff0000">=</font>none</div><div class="line"><font color="#006400">;只能向具有该标记的对象发射</font></div><div class="line"><font color="#006400">; 目标单位类型</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectBuilding</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;能否朝建筑发射</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectInfantry</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;能否朝步兵发射</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectUnit</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;能否朝单位发射</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectAircraft</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;能否朝飞机发射</font></div><div class="line"><font color="#006400">; 目标所属类型</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectsOwner</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;能否朝同阵营目标发射</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectsAllies</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;能否朝友军目标发射</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectsEnemies</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;能否朝敌军目标发射</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectsCivilian</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;能否朝中立目标发射</font></div><div class="line"><br></div><div class="line"><br></div><div class="line"><br></div></div>
     </div>
     </div>
</div>

2026年1月22日 (四) 02:17的最新版本

纯测试页面,爱写什么写什么

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Bug/副作用/意外限制

Normal Text Westwood=CannonToSun ColorText

在原版 尤里的复仇 中核弹超武会在 ra2md.mix/localmd.mix/artmd.ini-> [NAMISL] -> PrimaryFirePixelOffset=(X,Y - pixel)硬编码初始向正上方向发射 expandmd01.mix/rulesmd.ini-> [NukeSpecial] -> WeaponType=(WeaponType) 指定的武器

Test Quote

引用格式

Link, NoLink

INI
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[Section]
Key=Value
; Comment