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纯测试页面,爱写什么写什么 =H1= ==H2== ===H3=== ====H4==== =====H5===== ======H6====== Normal Text <code>Westwood=CannonToSun</code> {{co|ColorText|purple}} [[首页|Link]], [[NoLink]] <div style="border: 1px solid #aaaaaa; width: auto; margin-left: auto; margin-right: auto; clear: both; padding-bottom: 1em; padding-top: 1em; padding-left: 10px; background-color: #F8F9FA;"> <div class="line" style="background-color: #F2F4FF;"><font color="#8000FF"><b>[Section]</b></font></div> <div class="line"><font color="#0000ff"><i>Key</i></font><font color="#ff0000">=</font>Value</div> <div class="line"><font color="#006400">;comment</font></div> </div> <pre> [ColorAdd] ;RGB 值名称 位值 颜色# None=0,0,0 ;00000,000000,00000 0 StrongRed=31,0,0 ;11111,000000,00000 1 StrongGreen=0,63,0 ;00000,111111,00000 2 StrongBlue=0,0,31 ;00000,000000,11111 3 HighRed=24,0,0 ;11000,000000,00000 4 HighGreen=0,56,0 ;00000,111000,00000 5 HighBlue=0,0,24 ;00000,000000,11000 6 BrightWhite=31,63,31;11111,111111,11111 7 LowWhite=7,7,7 ;00111,000111,00111 8 HighWhite=24,56,24 ;11000,111000,11000 9 MidWhite=14,28,14 ;01110,011100,01110 10 Purple=15,0,15 ;01111,000000,01111 11 HighYellow=24,56,0 ;11000,111000,00000 12 TopYellow=16,32,0 ;10000,100000,00000 13 </pre> <style> .line:hover { background-color: #E8E8FF !important; } .line-number { background-color: rgb(228, 228, 228); color: black; width: 39px; display: inline-block; text-align: right; padding-right: 5px; font-family: Courier New, monospace; line-height: 1.2; margin: 0; padding: 0; } .code-block { font-family: Courier New, monospace; background-color: rgb(248, 249, 250); color: rgb(0, 0, 0); border: 1px solid rgb(234, 236, 240); padding: 1em; text-wrap-mode: wrap; overflow-x: hidden; line-height: 1.2; display: inline-block; vertical-align: top; } </style> <div style="display: flex;"> <div class="line-number"> <div>1</div> <div>2</div> <div>3</div> <div>4</div> <div>5</div> <div>6</div> <div>7</div> <div>8</div> <div>9</div> <div>10</div> <div>11</div> <div>12</div> <div>13</div> <div>14</div> <div>15</div> <div>16</div> <div>17</div> <div>18</div> <div>19</div> <div>20</div> <div>21</div> <div>22</div> <div>23</div> <div>24</div> <div>25</div> <div>26</div> <div>27</div> <div>28</div> <div>29</div> <div>30</div> <div>31</div> <div>32</div> <div>33</div> <div>34</div> <div>35</div> <div>36</div> <div>37</div> <div>38</div> <div>39</div> <div>40</div> <div>41</div> <div>42</div> <div>43</div> <div>44</div> <div>45</div> <div>46</div> <div>47</div> <div>48</div> <div>49</div> <div>50</div> <div>51</div> <div>52</div> <div>53</div> <div>54</div> <div>55</div> <div>56</div> <div>57</div> <div>58</div> <div>59</div> <div>60</div> <div>61</div> <div>62</div> <div>63</div> <div>64</div> <div>65</div> <div>66</div> <div>67</div> <div>68</div> <div>69</div> <div>70</div> <div>71</div> <div>72</div> <div>73</div> <div>74</div> <div>75</div> <div>76</div> </div> <div class="code-block"> <div class="line" style="background-color: #F2F4FF;"><font color="#8000FF"><b>[AircraftType]</b></font></div><div class="line"><font color="#006400">;覆盖全局设置</font></div><div class="line"><font color="#0000ff"><i>NoHelipadPutOffset</i></font><font color="#ff0000">=</font>0,0,12</div><div class="line"><font color="#0000ff"><i>ForcePutOffset</i></font><font color="#ff0000">=</font>no</div><div class="line"><br></div><div class="line"><br></div><div class="line"><br></div><div class="line"><font color="#006400">; 附加武器详细设置,在额外武器、AE自动开火等功能在发射自定义武器时生效</font></div><div class="line" style="background-color: #F2F4FF;"><font color="#8000FF"><b>[WeaponType]</b></font></div><div class="line"><font color="#0000ff"><i>AttachFire.CheckROF</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;启用则每个附加武器独立计算ROF,ROF受AE加成影响</font></div><div class="line"><font color="#0000ff"><i>AttachFire.CheckRange</i></font><font color="#ff0000">=</font>no</div><div class="line"><font color="#006400">;启用每个附加武器检查射程</font></div><div class="line"><font color="#0000ff"><i>AttachFire.CheckAA</i></font><font color="#ff0000">=</font>no</div><div class="line"><font color="#006400">;启用每个附加武器攻击空中的物体,检查抛射体是否具有AA</font></div><div class="line"><font color="#0000ff"><i>AttachFire.CheckAG</i></font><font color="#ff0000">=</font>no</div><div class="line"><font color="#006400">;检查抛射体是否具有AG</font></div><div class="line"><font color="#0000ff"><i>AttachFire.CheckVersus</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;启用每个附加武器检查单位护甲</font></div><div class="line"><font color="#0000ff"><i>AttachFire.RadialFire</i></font><font color="#ff0000">=</font>no</div><div class="line"><font color="#006400">;按照Burst扇形发射,仅影响ROT类型</font></div><div class="line"><font color="#0000ff"><i>AttachFire.RadialAngle</i></font><font color="#ff0000">=</font>180</div><div class="line"><font color="#006400">;按照Burst扇形发射,分割的角度</font></div><div class="line"><font color="#0000ff"><i>AttachFire.RadialZ</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;按照Brust扇形发射,调整Z方向,比如Burst=8时,Z方向01233210依次射出</font></div><div class="line"><font color="#0000ff"><i>AttachFire.SimulateBurst</i></font><font color="#ff0000">=</font>no</div><div class="line"><font color="#006400">;模拟原版的Burst有延迟的发射每一个武器</font></div><div class="line"><font color="#0000ff"><i>AttachFire.SimulateBurstDelay</i></font><font color="#ff0000">=</font>7</div><div class="line"><font color="#006400">;模拟原版的Burst时每次发射的间隔</font></div><div class="line"><font color="#0000ff"><i>AttachFire.SimulateBurstMode</i></font><font color="#ff0000">=</font>0</div><div class="line"><font color="#006400">;模拟原版的Burst模式,当FLH的L不为0时,0=不切换左右,1=LRLRLRLR,2=LLLLRRRR,3=LR*Burst</font></div><div class="line"><font color="#006400">; 发射条件</font></div><div class="line"><font color="#0000ff"><i>AttachFire.Feedback</i></font><font color="#ff0000">=</font>no</div><div class="line"><font color="#006400">;攻击武器发射者</font></div><div class="line"><font color="#0000ff"><i>AttachFire.OnlyFireInTransport</i></font><font color="#ff0000">=</font>no</div><div class="line"><font color="#006400">;只有在载具内才能使用这个附加武器</font></div><div class="line"><font color="#0000ff"><i>AttachFire.UseAlternateFLH</i></font><font color="#ff0000">=</font>no</div><div class="line"><font color="#006400">;在载具内时,不使用AttachFire指定的FLH而是启用载具对应的FLH</font></div><div class="line"><font color="#0000ff"><i>AttachFire.OnlyFireWhenHP</i></font><font color="#ff0000">=</font>0%,100%</div><div class="line"><font color="#006400">;仅在自身血量在这个比例范围内发射</font></div><div class="line"><font color="#0000ff"><i>AttachFire.OnlyFireWhenTargetHP</i></font><font color="#ff0000">=</font>0%,100%</div><div class="line"><font color="#006400">;仅在目标血量在这个比例范围内发射</font></div><div class="line"><font color="#006400">; 发射目标过滤器</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectTerrain</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;能否朝树之类的地形对象发射</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectCell</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;能否朝空地发射</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectTypes</i></font><font color="#ff0000">=</font>none</div><div class="line"><font color="#006400">;可射击的单位类型</font></div><div class="line"><font color="#0000ff"><i>AttachFire.NotAffectTypes</i></font><font color="#ff0000">=</font>none</div><div class="line"><font color="#006400">;不可射击的单位类型</font></div><div class="line"><font color="#0000ff"><i>AttachFire.NotAffectMarks</i></font><font color="#ff0000">=</font>none</div><div class="line"><font color="#006400">;不能向具有该标记的对象发射</font></div><div class="line"><font color="#0000ff"><i>AttachFire.OnlyAffectMarks</i></font><font color="#ff0000">=</font>none</div><div class="line"><font color="#006400">;只能向具有该标记的对象发射</font></div><div class="line"><font color="#006400">; 目标单位类型</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectBuilding</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;能否朝建筑发射</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectInfantry</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;能否朝步兵发射</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectUnit</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;能否朝单位发射</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectAircraft</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;能否朝飞机发射</font></div><div class="line"><font color="#006400">; 目标所属类型</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectsOwner</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;能否朝同阵营目标发射</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectsAllies</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;能否朝友军目标发射</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectsEnemies</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;能否朝敌军目标发射</font></div><div class="line"><font color="#0000ff"><i>AttachFire.AffectsCivilian</i></font><font color="#ff0000">=</font>yes</div><div class="line"><font color="#006400">;能否朝中立目标发射</font></div><div class="line"><br></div><div class="line"><br></div><div class="line"><br></div></div> </div>
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