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6.武器系统代码词典
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<p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">前言,武器抛体弹头代码一堆,不建议在本文中摘取代码从零开始写,请复制原版已有的武器系统进行修改</span></p><p class="MsoNormal" align="left" style="margin-bottom: 12pt; line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">[WeaponType]</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: green;">; ******* WeaponStatistics *******</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">武器代码</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Projectile =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">【该武器使用何种抛射体】</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Warhead =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">【该武器使用何种弹头】</span></p><p class="MsoNormal" align="left" style="margin-bottom: 12pt; line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">一个武器必须拥有一个Projectile</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">和Warhead</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,因为它们是每个武器的基础属性,哪怕这个Projectile</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">与Warhead</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">并不存在或未注册程序也会自动创建并使用默认效果,但你必须指定这两个条目</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">也正是同样的原因Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">有时对武器名写错或武器不存在/</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">未注册之类的弱智错误抛出有意义弹框时会告知XXX</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">武器的Projectile</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">名为YYY</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">不存在或Warhead</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">名为ZZZ</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">不存在,这时实际是武器没能找到</span></p><p class="MsoNormal" align="left" style="margin-bottom: 12pt; line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Damage =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">每发攻击的伤害,YR</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">中弹头为心灵控制时决定控制上限,弹头为混乱时决定持续时间</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">对于IsLocomotor=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的弹头将读取此值,如果目标物的Size > Damage</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">则无法拉起,但仍然可以瞄准(和原版辐射工兵激情互射大半天但是挂不下来一点皮一样的蛋疼玩意)</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">目标受伤总是会被解除隐形,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已允许弹头上设置是否解除</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">Damage</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">为负数的武器如果弹头上有AnimList</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">会导致IE</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已修复</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">Damage</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">为负数的医疗类武器只能同类型互相使用,即载具只能修载具军医只能修步兵,无法添加机械师类型的步兵用于维修载具,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已解除该限制</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">Damage</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">为负数的武器无法正常使用弹头的Versus</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">与PercentAtMax</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">计算,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已允许设定</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">Damage</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">为负数的武器强制清除目标身上的寄生单位,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已允许定义是否清除</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">Damage</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">为负数的医疗类武器作为主武,那么GI</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">式部署后的副武器仍会使用主武器的寻敌方式</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">Damage</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">为负数的医疗类武器在原版下硬编码寻敌范围为512Leptons</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">(2</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">格),Kratos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已改为从武器Range</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">获取</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">Damage</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">为负数的医疗类武器如果使用者为载具那么拥有原版维修车的一套硬编码例如强制AG=no</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Burst =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">一次攻击动作发射几次,两次 burst </span><span style="font-family: 宋体; color: rgb(59, 59, 59);">之间有 3 </span><span style="font-family: 宋体; color: rgb(59, 59, 59);">到 5 </span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的随机延迟。偶数发的攻击会自动在武器开火坐标的-L</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">处打出,默认 1</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">同时也指定有Passenger</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的Aircraft</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">每次攻击行为踹乘客的数量,如果有1</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">名乘客而Burst=2</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">那么可以踹出1</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">名乘客的同时射出1</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">发武器</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">对于子机发射器(Spawner=yes)</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">类虚拟武器使用Burst=2</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">可以开启MissileSpawn</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的发射位置根据FLH</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">和F-LH</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">来计算</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">对于步兵、IsAnimDelayedFire=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的建筑、(FS</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">中)</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">有开火前置动作的SHP</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">载具每一发Burst</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">都要单独播放一遍开火动作,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已允许步兵解除该限制</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">原版Burst>2</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的单位可以卡射速bug</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,这个问题在Ares3.0</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">版本已经得到修复</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">ROF =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">每两个攻击动作的间隔,以帧为单位,实际上是开火后(最后一发Burst</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">后)把单位禁言这么长时间</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">并且这段时间内不会调整朝向,因此也可以用于实现TurretKeepFacing</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">那样的效果https://www.bilibili.com/opus/739436241482678313</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">原版下ROF</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">实际上存在一个[0-2]</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">帧的随机延迟,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">可进行设定</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Range =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">射程,以格为单位</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">根据单位是否在空中决定圆柱形计算还是球形计算</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">特殊值-2</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">代表无限射程,但由于单位索敌范围也自该语句读取,因此使用-2</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">时需要手动在单位上指定GuardRange</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">一句来设定索敌范围,否则不会主动攻击</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">目标为建筑时:</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">对于Arcing=true</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的抛射体,需要计算到目标中心,也就是说如果遇到一个面积巨大的不可通行建筑,那么地面单位可能永远无法达到Range</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">来进行开火</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">对于其他类型抛射体,只需要计算到目标边界,但即便如此单位如果需要移动靠近目标来达到Range</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的话也会在达到Range</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">后继续向前多走一格</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">MinimumRange =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">最小射程,单位距离目标低于此距离将会跑开</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">注意你不能用射程圈的方式让单位选择武器,在两个武器都能攻击的情况下单位永远会用主武器。即使主武器的最小射程由副武器填充,单位也只会跑开到主武器能攻击的地方攻击</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">当Range=-2</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">时会MinimumRange</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的效果会被强行无视掉</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">一些需要禁止武器实际开火的地方也可以简单的用一个比武器Range</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">更大的MinimumRange</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">来实现,也可通过替换为这个武器让一个单位临时将Attack</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">指令转Move</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">指令</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Anim =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">开火动画,如果写8</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">个那么会对应八个开火方向</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">从正北(</span><span style="font-family: 微软雅黑, sans-serif; color: rgb(59, 59, 59);">↗)</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">开始顺时针旋转,见原版哨戒炮Vulcan</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已拓展至16</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">向和32</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">向,根据列表中的动画数量自动分配</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">对于寄生类武器强制八向,如果不写满八个方向那么除非方向正确那么不会播放</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">OccupantAnim =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">步兵驻扎在建筑内使用该武器开火的动画,不支持列表</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">OpenToppedAnim =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">单位在战斗要塞内使用该武器开火的动画,不支持列表</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Report =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">开火声音。注意盖特系统会将多级武器的音效叠加播放,如果有需要请于开火动画art</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">处设置音效</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Speed =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">抛射体速度,只对导弹类有效。[Projectile]-> Arcing=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的抛射体根据全局[AudioVisual]-> Gravity=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">设定的重力计算,不使用该句</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">RadLevel =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">辐射量,须配合弹头范围和弹头衰减。原版不得小于全局衰减量(100)</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">AreaFire =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否强制攻击自身所在单元格,如尤里波(空中单位使用此武器会攻击自己在地面上的竖直投影),步兵无法直接使用AreaFire=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的武器,只能通过部署释放</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">AreaFire</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">与[DESO]</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">效果的一些表现可以参见https://t.bilibili.com/811527585196408853</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">OmniFire =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">攻击目标是否无需转向,Locmotor=Jumpjet</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的单位由于无法自主转向故应设置以确保能正常开火,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">与Kratos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">均已独立解决该问题</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">FireOnce =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否攻击一次立刻停止攻击,如尤里波。用于机场飞机类的武器会导致崩溃(Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已修复)</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">用于步兵时会强制清除后续序列,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">可禁用此效果</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Bright =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否在弹头爆炸处会产生闪光效果,可在弹头代码处调节颜色。覆盖弹头Bright</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">设置</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">在Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">修复前若非Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">为超武设定[SuperWeaponType]-> Nuke.SiloLaunch=false</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的情况下核弹超武的[NukeCarrier]</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">与[NukePayload]</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">两个武器都无视Bright</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">设定</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Lobber =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">如果抛射体为炮弹类(Arcing)</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">将使用超高抛物线,也不一定高多少,实际上游戏计算Arcing</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的开火角度时会根据开火点和目标点距离结合全局重力模拟弹道计算出两个解,如果Lobber=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">则选择较大的那个,否则选较小的那个。由于原版WW</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">没有考虑高差问题,加入Lobber</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">可以一定程度上让高差导致的落点漂移小一些,但并不能根治,请使用现代拓展引擎</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">TurboBoost =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">攻击飞行物时导弹速度获得加成,全局代码控制加成数值,但是实际没用</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">AmbientDamage =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">穿透型武器造成的穿透伤害,如海豚声波和轨道炮,使用这些逻辑的时候自动开启,命中处将同时结算正常伤害和穿透伤害</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">无法为0</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,若设0</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">会强写成1</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,但是可以负数,也可以靠Damage*Versus<1</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">向下取整来变为0</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">由于穿透伤害是武器的参数因此自然是存在开火者和拥有所属的,所以可以正常使用AffectsAllies=no</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">来避免波及友军</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">穿透伤害的弹头使用武器的弹头,并且由于对整条路径造成伤害故也会连带目标对象,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">允许进行设定,详见说明书</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">IsSonic =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否为海豚波,会从0</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">到目标点增大路径上的伤害范围,并禁用武器自身伤害效果</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">也就是哪怕声波视觉效果已经滑过的格子也会持续受到伤害,直到声波消失(命中)</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">这代表声波的目标点越远(从开火到消失的时间越长)、距离声波开火位置越近,所受到的总伤害越大</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">副作用是武器强制为Damage=0</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的效果并不播放弹头动画,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已允许设定,并允许定义声波颜色</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">音波武器始终使用Primary</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的AmbientDamage</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">和Warhead</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">音波武器有效射程为8.5</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,若Range</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">大于此值则目标在8.5</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">格外将会保持瞄准但射不出</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">音波武器无视弹头上的Wall=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,强制yes</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">(以上3</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">条Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">均已修复,详见说明书。如果你获得本文档的同时没有配套这一文件,说明你的文档并非从原正式发布渠道获取,而是已经被第三方未经许可拆分修改过的)</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Spawner =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否为子机发射器,将触发航母子机或子机导弹发射,启用时武器本身伤害无意义.</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">LimboLaunch =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否在攻击时将自身消失(并非死亡),如恐怖机器人和狗开火后使用本体图像的抛射体但本体已经不存在于地图上</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">原版下只能通过寄生逻辑([Warhead] ->Parasite=yes)</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">在消失后刷回来,所以基本都是搭配寄生逻辑使用</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">如果不刷回来那么实际上会依旧保留在内存中,例如航母子机使用这句哪怕刷不回来航母也不会重新开始Respawn</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">并且这样的单位越多积累下来游戏会越来越卡。如果用了寄生逻辑一定要写这句,否则各种诡异和FEIERE</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">问题自行解决</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">DecloakToFire =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">该武器是否在攻击时揭露自身隐形,如果填写no</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">则开火不显形(如潜艇鱼雷),默认yes</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">RevealOnFire =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">该武器是否在攻击时揭露自身黑幕,如果填写no</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">则在黑幕中开火时不会被发现,默认yes</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">CellRangefinding =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否以单元格为单位计算射程,多用于超短射程武器以防止命中bug</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">FireInTransport =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">该武器能否在战斗要塞类单位内开火,如恐怖机器人武器就不能,默认yes</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">NeverUse =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">该武器是否不被实际使用,只用于扩展搜寻目标的距离。</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">这个武器的Range</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">用于移动和获取目标,Range</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的大小决定了主动寻找目标的范围</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">因而不会发射,并且如果Range</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">太大每次扫描的物体太多会导致游戏很卡</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">但是用IsSimpleDeployer</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">或DeployFireWeapon</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">等逻辑仍能使该武器运作,这种情况下就和常规武器一样使用了</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">在原版游戏中这用于狗的副武器以确保它的主武可以主动攻击目标</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">TerrainFire =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否能直接攻击树木路灯等地形对象(显示Attack</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">光标)而无需按下Ctrl</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">强制攻击</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">SabotageCursor =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否使用C4</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">炸弹鼠标动画,仅在步兵使用下有效</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">MigAttackCursor =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否使用鲍里斯召唤米格空袭的鼠标动画,仅攻击建筑时显示</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">DisguiseFakeBlinkTime =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">发射该武器时会有这么多帧数对单位所有者显示非伪装外观(幻影坦克)</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">DisguiseFireOnly =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">该武器是否只能在自身伪装的状态下使用。(幻影坦克的废弃设定,但功能没废弃)</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">InfiniteMindControl =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">用于心灵控制武器,是否可以超过控制数上限但自身会受到持续伤害,即精神控制车</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">超过数量后生成[CombatDamage]-> DefaultSparkSystem=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的粒子</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">一个Bug</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">是原版中[WeaponType] -> Damage=1</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的情况下该语句会无效,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已修复</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">DrainWeapon =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否为飞碟吸建筑武器,只对Drainable=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的目标有效,只能静止在建筑正上方使用</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">如果目标为电厂则该所属方整个基地的电力全部停掉,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">允许定义是否只取消单个电厂的发电效果及具体额度,详见说明书</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">FireWhileMoving =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">该武器是否可以在移动时开火,飞碟吸建筑武器里填写no</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">保证飞碟静止。仅用于BalloonHover=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的单位,默认yes</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Suicide =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">使用该武器时立刻自杀并触发死亡爆炸,附带效果哪怕单位Explodes=no</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">死亡时也会强制触发其DeathWeapon</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">单位有Explodes=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的情况任何击杀方式死亡都可以正常引发DeathWeapon</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,此时任意武器的Suicide</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">均可使用</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">单位无Explodes=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的情况下只根据单位Primary/IFV</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">当前所使用武器上的Suicide</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">语句来判定是否拥有该效果</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">也就是一个Explodes=no</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的单位使用Suicide=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的副武自杀会因为主武没有Suicide=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">而不触发DeathWeapon</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">机场飞机类发射此武器会导致游戏崩溃。Ares3.0</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已修复</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">DiskLaser =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否使用飞碟激光逻辑,同时引入一整套设定:</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">强制瞬间命中、</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">播放聚能音效、</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">不显示弹头动画开火动画等,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已允许播放动画和弹头闪光,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已允许自定义激光圆环半径</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">原版引擎下DiskLaser</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的武器对S</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">键Stop</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">指令的响应不太灵光</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">一个不算特性但真有人转不过来会问的效果是:如果武器拥有DiskLaser=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,那么Parasite</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">还是LimboLaunch=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">自然都是无效的</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">IsLaser =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否使用激光效果,需要配合激光颜色及激光持续时间</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">建筑主武器的激光参数会覆盖副武器的,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已修复</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">LaserDuration =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">激光效果持续帧数,默认 10</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">IsHouseColor =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">激光是否使用玩家颜色,yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">时下面两句直接指定的激光颜色设定无效</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">LaserInnerColor =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">激光中部颜色格式为[R,G,B]</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">LaserOuterColor =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">激光外部颜色格式为[R,G,B]</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">LaserOuterSpread =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">激光外部颜色格式为[R,G,B]</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">设定随机渐变的范围,颜色会以填写值正负为范围变动,例如你写个255,255,255</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">可以得到五彩斑斓的白(大嘘,不过确实效果还不错)</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">IsElectricBolt =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否使用磁暴闪电特效,颜色硬编码读取palette.pal</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">其中2</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">条使用0A</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">另1</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">条使用0F</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">可微观定义三条电流颜色的RGB</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">值,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">可关闭特定条数电流绘制,详见说明书</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">需要注意的是原版下建筑选择框和框选所使用的矩形条也同样使用0F</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">设定的白色,由于palette</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">被多处使用,推荐新手使用Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">直接定义RGB</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">而不是乱动palette.pal</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">色号</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">同时EBolt</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的绘制也具有一些稳定性问题,经常有人问OpenTopped</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的载具使用载具载员由于载员武器使用EBolt</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">特效在OpenTopped</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">载具被摧毁时程序莫名丢失指针而崩溃的问题</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">程序硬编码该特效绘制的弯折电弧线段为8</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">条,持续时间17</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">帧,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">允许对此进行定义</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">会在目标点生成[CombatDamage]-> DefaultSparkSystem=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的粒子,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">允许对此进行定义</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">当载具类型使用该类武器时EBolt</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">特效起始点每帧都会随着单位移动与转动同步单位FLH</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的坐标,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已允许在武器上设定是否跟随</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">此外,下句需要本句开启否则无效</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">IsAlternateColor =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">磁暴闪电是否为过载态,颜色硬编码读取palette.pal</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">其中2</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">条使用05</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">另1</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">条使用0F</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">可微观定义三条电流颜色的RGB</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">值,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">可关闭特定条数电流绘制,详见说明书,如果你获得本文档的同时没有配套这一文件,说明你的文档并非从原正式发布渠道获取,而是已经被第三方未经许可拆分修改过的</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">IsRadBeam =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否使用辐射波特效(辐射工兵主武器),颜色使用全局[Radiation]-> RadColor=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">定义,持续时间15</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">帧,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已允许定义持续时间、振幅及颜色,详见说明书</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">如果弹头有Temporal=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">将使用全局[AudioVisual] -> ChronoBeamColor=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">定义,原版为蓝色(超时空军团兵)</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">武器FLH</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">强制使用Primary</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的FLH</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已修复</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">IsRadEruption =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否绘制扩散辐射线条,原定用于辐射工兵展开武器,并未使用,颜色始终为全局[Radiation]-> RadColor=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的颜色</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">效果为开火时从开火位置向正下方地面以弹头CellSpread</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">设定的范围为半径绘制几条弧线,持续时间为5~20</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">帧随机,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已允许定义持续时间</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">IsMagBeam =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否使用磁电坦克磁力波特效,对载具时从单位处向目标载具逐渐绘制</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">只要抛射体判定依然可以追过去打就会在一次绘制成功后保持绘制,然后绘制过长导致崩溃</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">除非用围墙围上或者对方的位置让武器的拥有者没法追过去打才会放弃绘制</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">虽然波的绘制和武器抛射体限制的发射是分离的,但是穿透伤害却是跟波的</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">武器FLH</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">强制使用Primary</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的FLH</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已修复上述过长崩溃问题,并允许武器自定义波的颜色</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">IsLine =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否绘制鲍里斯对建筑召唤空袭的光线,无效,实际由召唤空袭的弹头代码和鲍里斯自身召唤空袭的代码共同决定</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Supress =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">用于能自动攻击己方的武器,自动攻击时友方单位的威胁值减半,优先攻击敌方。奇怪的功能,原版并无单位使用</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">LH_Mouse</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">发现如下规律</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">每个单位都有威胁值。当一个单位选择目标时</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">它将搜索附近的目标并选择具有最高威胁值的目标进行攻击</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">如果一个单位的武器具有Supress=yes</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">则引擎将扫描目标附近的友方单位,并且对于发现的每个单位,将该目标的威胁值减半</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">如果威胁值降低到1</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">以下(在这种情况下,当转换为__int64</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">时它将变为0</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">)</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">则不会自动获取该目标</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">附:正常单位通常具有大约100,000</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的威胁值</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">DownReport =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">盖特武器掉档时播放的声音,废弃功能,原版盖特并未使用</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">AssaultAnim =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">指定Assaulter</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">单位清理建筑内驻军使用的武器动画</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Camera =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">打开黑雾,原定侦查鸡用,实际废弃</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Charges =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">攻击前充能,TS</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">残留废弃功能,已被ART</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">中的[BuildingImage]-> IsAnimDelayedFire=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">代替了</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">IsBigLaser =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否为粗激光,废弃功能,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已实现,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已扩展,详见说明书</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">DistributedWeaponFire =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否攻击范围内的所有目标,废弃功能</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">IonSensitive =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">离子风暴期间禁用此武器,TS</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">残留,红警中无效</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">DrawBoltAsLaser =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否绘制ElectricBolt</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">直线闪电,废弃功能</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">AntiNaval =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">AntiOrganic =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">AntiUnderwater =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">遗留自RA2</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">开发版本的废弃语句,用于设定该武器能否对海/</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">对生物/</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">对水下目标,请使用[TechnoType]-> NavalTargeting=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">和[TechnoType]-> LandTargeting=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">来控制反潜对海行为</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">IsRailgun =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否使用轨道炮粒子系统,同时开启AmbientDamage</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,但也导致其会因高差而被切断,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已修复</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">虽然使用武器ROF</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">控制武器射击间隔,但粒子武器如果上一次粒子因为MaxEC</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">决定的生命周期没有结束则仍然不可开火,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已使用新逻辑解除了该限制,详见说明书</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">UseFireParticles =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否使用喷火粒子系统,会使得武器伤害不可用,弹头动画不播放,弹头绑定的粒子不生成,但是弹头碎片反而是正常的</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">副作用是武器强制为Damage=0</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的效果并不播放弹头动画,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已允许设定</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">此外以上两种遇到地形高差时粒子效果会被切断,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已修复</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">UseSparkParticles =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否使用火花粒子系统</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">AttachedParticleSystem =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">指定粒子系统名,需要有前三句任意一句开启,</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">前三句并不影响粒子系统的表现方式,表现方式仍由粒子系统自身定义</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">请参阅粒子系统说明http://bbs.ra2diy.com/forum.php?mod=viewthread&tid=12917</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">在此不多讲解</span></p><p class="MsoNormal" align="left" style="margin-bottom: 12pt; line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"><br><br><br><br><br></span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">[WarheadType]</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">名为[NUKE]</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的弹头强制30</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">帧核爆闪光,引爆之前先播放一遍名为[NUKEBALL]</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的动画,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">允许为所有常规武器弹头定义这两项行为及具体参数</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: green;">; ******* WarheadCharacteristics *******</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">【弹头代码】</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Verses =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">伤害比率,见护甲系统说明,11</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">个值用逗号隔开,顺序如下</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">None,Flak,Plate,Light,Medium,Heavy,Wood,Steel,Concrete,Special_1,Special_2</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">0% </span><span style="font-family: 宋体; color: rgb(59, 59, 59);">不能强制攻击,不能还击,不能攻击</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">1% </span><span style="font-family: 宋体; color: rgb(59, 59, 59);">不能还击,不主动攻击</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">2% </span><span style="font-family: 宋体; color: rgb(59, 59, 59);">不主动攻击(由于WW</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的疏忽,这个无效)</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">wood</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">和medium</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">同时也决定了单位能否主动攻击这两个原版所对应的大类的物体,属于WW</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">内定规则,可以直接全面换用Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的新护甲体系干翻它</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">并且Verses</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">实际上是Westwood</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">错误拼写,正确的单词应当为Versus</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">注意:武器是否主动攻击不影响使用哪个武器,只是使用这个武器变成需要手动指定目标了而已</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">也就是Versus=1%</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">还是Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的Versus.<armor>.PassiveAcquire=no</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">不会影响武器选用规则</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">原版的C4</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">和空袭等使用的是单独的选用逻辑,而非单纯Versus</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">参数决定,详见相关逻辑</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Spread =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">WideDamage =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">先代引擎与开发版本的语句,均已替换为下面这条</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">CellSpread =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">伤害半径,以格为单位,原版最大不能超过11</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,0</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">是只伤害直接攻击的目标</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">当爆点在空中时使用球形计算,平时使用圆形计算地面平面范围</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">对于占多个地面格子的建筑也会根据所占格子数决定伤害多次,导致原版V3</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">打大建筑比打小建筑还快,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">允许限制弹头伤害次数,详见说明书</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">PercentAtMax =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">范围最边界受到的伤害比例,根据此比例运算出递增或者递减,1</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">就是伤害值恒定</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">AnimList =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">弹头动画,当爆点处于地下时会重新计算生成到地面</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">可以写一堆,武器伤害越高使用越靠后的动画(例如吃肌肉箱子)(</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">伤害值每25</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">前进列表动画一档)</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">第 N </span><span style="font-family: 宋体; color: rgb(59, 59, 59);">个动画播放的 Damage </span><span style="font-family: 宋体; color: rgb(59, 59, 59);">值域为 [25*(N-1),25*N-1]</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,例如第一个动画的值域是[0,24]</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,第二个动画的值域是[25,49]</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">其中</span><span style="font-family: Consolas; color: rgb(59, 59, 59);"> Damage=0 </span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的情况原版下无法正常播放动画,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已允许在弹头上设定是否允许,详见说明书</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">YR</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">下拥有DiskLaser=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的武器强制无法播放AnimList</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已允许解除这个硬编码限制,详见说明书</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">如果弹头带有EMEffect=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">将随机使用其中的动画,但有许多负效果,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">提供了一个专门用于控制弹头动画随机的新语句,详见说明书</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">EMEffect =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">本用于瘫痪目标,TS</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">残留,瘫痪功能现已无效,但可使弹头随机播放AnimList</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的动画,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已复原该功能但使用新的语句,详见说明书</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">同时存在有弹道抛射体提前爆炸等隐性问题,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已新增AnimList.PickRandom</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">作为替代</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Conventional =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">攻击水面时使用水花替换弹头动画,见全局[CombatDamage]-> SplashList=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">一句</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">注意:如果命中水上舰艇,那么会视为在陆地引爆而不会使用水花动画。Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已允许在弹头上定义这一行为,详见说明书</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">InfDeath =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">士兵死亡图像</span><span style="font-family: Consolas; color: rgb(59, 59, 59);"> </span><span style="font-family: 宋体; color: rgb(59, 59, 59);">填序号</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">0</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">直接消失 1</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">死亡序列1 2</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">死亡序列2 3</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">爆炸死 4</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">烧死 5</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">电死 6</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">尤里波爆炸 7</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">核融化 8</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">病毒死 9</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">变身狂受人 10</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">被狂受人打死</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">通过这个语句创建的动画会使用击杀者的所属方,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">允许动画上定义所属方的继承来源,详见Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">说明书</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">当击杀没有[InfantryType]-> DeathAnim=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">设定的步兵(原版所有步兵皆是如此)时具体规则对应如下</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">0=<none></span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: green;">;[Hardcode]=<none></span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">1=[Sequence]-> Die1=<int>,<int>,<int></span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: green;">;</span><span style="font-family: 宋体; color: green;">步兵</span><span lang="EN-US" style="font-family: Consolas; color: green;">Die1</span><span style="font-family: 宋体; color: green;">序列,并非</span><span lang="EN-US" style="font-family: Consolas; color: green;">Animation</span><span style="font-family: 宋体; color: green;">类对象</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">2=[Sequence]-> Die2=<int>,<int>,<int></span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: green;">;</span><span style="font-family: 宋体; color: green;">步兵</span><span lang="EN-US" style="font-family: Consolas; color: green;">Die2</span><span style="font-family: 宋体; color: green;">序列,并非</span><span lang="EN-US" style="font-family: Consolas; color: green;">Animation</span><span style="font-family: 宋体; color: green;">类对象</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">3=[General] ->InfantryExplode=<animation></span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: green;">;OriginValue=S_BANG34</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">4=[General] ->FlamingInfantry=<animation></span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: green;">;OriginValue=FLAMEGUY</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">5=[Animations]-> 2=<animation>/Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">新增的[AudioVisual] -> InfantryElectrocuted=<animation></span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: green;">;OriginValue=ELECTRO</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">6=[General] ->InfantryHeadPop=<animation></span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: green;">;OriginValue=YURIDIE</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">7=[General] ->InfantryNuked=<animation></span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: green;">;OriginValue=NUKEDIE</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">8=[General] ->InfantryVirus=<animation></span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: green;">;OriginValue=VIRUSD</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">9=[General] ->InfantryMutate=<animation></span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: green;">;OriginValue=GENDEATH</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">10=[General] ->InfantryBrute=<animation></span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: green;">;OriginValue=BRUTDIE</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">原版下InfDeath8/9</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的动画都拥有开火者所属,但只有9</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">会正常重映射所属色</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">InfDeath=8</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的情况下,如果对象拥有NotHuman=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,则绕过动画直接生成动画定义的粒子</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">InfDeath=9</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的情况下,如果在水上击杀,由于WW</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">原设狂兽人不能水上移动,所以转为播放水上死亡序列</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">InfDeath=9</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的情况下对空中目标会强制0</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">伤害,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已解除</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">InfDeath=11</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">及以上的内容见[InfantryType] -> DeathAnims=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">词条</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">也可以使用Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">提供的语句[Warhead] -> InfDeathAnim=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">直接在弹头上指定动画名</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">原版语句[InfantryType]-> DeathAnims=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">与Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">提供的[Warhead] -> InfDeathAnim=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">并不冲突</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">最后使用如下规则:</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">弹头InfDeathAnim=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">仅在击杀无DeathAnims</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的Infantry</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">时播放,并屏蔽原弹头上InfDeath=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">调用全局设定动画的效果</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">对于有DeathAnims=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的Infantry</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">转为使用弹头InfDeath=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的数值,若没有设置InfDeath</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">即为按使用了默认值0</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">来执行</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span><span style="font-family: 宋体; color: rgb(59, 59, 59);">弹头InfDeath=0-14 </span><span style="font-family: 宋体; color: rgb(59, 59, 59);">对应到DeathAnims</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">列表的对应动画,也就是InfDeath=0</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">播放DeathAnims</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">第1</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">个,而InfDeath=14</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">播放DeathAnims</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">第15</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">个</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span><span style="font-family: 宋体; color: rgb(59, 59, 59);">弹头InfDeath=15 </span><span style="font-family: 宋体; color: rgb(59, 59, 59);">无任何效果的击杀,就像不存在DeathAnims</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">时弹头上InfDeath=0</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的效果那样</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span><span style="font-family: 宋体; color: rgb(59, 59, 59);">弹头InfDeath>=16 </span><span style="font-family: 宋体; color: rgb(59, 59, 59);">始终播放DeathAnims</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">第一项</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">*</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">如果InfDeath</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">在DeathAnims=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">中没有对应项(包括InfDeath=15</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">但DeathAnims=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">列表不足16</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">个动画的情况)那么同InfDeath>=16</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">处理</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Wall =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">可以伤墙</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">WallAbsoluteDestroyer =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">秒杀墙</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Wood =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">可以伤树</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">当Overlay</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">同时有Wall</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">和Armor=wood</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">时无视弹头上的Wall=no</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">和Versus</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">如果此句为no</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">那么任何Terrain</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">均无法杀伤,与护甲无关</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Radiation =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否是辐射,决定免疫判定</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Poison =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否是毒,决定免疫判定</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">PsychicDamage =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否为“</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">精神攻击”</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,决定免疫判定,用于非心灵控制武器调用免疫</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Tiberium =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">能否摧毁矿石,特指对于拥有[OverlayType]-> ChainReaction=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的矿石类覆盖物,很多时候还不如弹头动画带个[Animation]-> Crater=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">好用</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Rocker =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否产生气浪使坦克倾斜,和ROF</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,Damage</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">有关,和实际伤害无关,弹头比例0</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">照样产生气浪,范围强制5x5</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,但是不写一个非0</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的CellSpread</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">那么Rocker</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">会没用</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">ProneDamage =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">对匍匐步兵的伤害比例,同时也是对部署步兵的伤害比例,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">可分离定义,详见说明书</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">AffectsAllies =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否影响友军,包括所有者,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">允许分离控制是否影响盟友与所有者</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Bright =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否产生闪光,优先级低于武器里的,也就碎片之类越过武器调用弹头的地方会用</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">CombatLightSize =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">无视Damage</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">直接指定闪光大小相对最大值的百分比,否则按 [WeaponType]-> Damage/256 </span><span style="font-family: 宋体; color: rgb(59, 59, 59);">获取该值</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">CLDisableRed =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">CLDisableGreen =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">CLDisableBlue =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否在闪光中消除红、绿、蓝色,用于改变闪光颜色,全写yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">闪光将消失。碎片等其他地方直接使用弹头造成的闪光效果不受这3</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">条影响</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Bullets =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">RA2</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">里如果IFV</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的载员自身的武器使用这样的弹头,则IFV</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">会使用Tip:MachineGun</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">作为显示名称用的CSF</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">条目,YR</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">中连这个效果也没了,相当于没用</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">PenetratesBunker =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否能直接伤害坦克碉堡内的坦克,实际上是更换了杀伤计算顺序</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">但是这也带来一个新的问题:</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">比如,一发核弹可以直接伤害碉堡内的坦克,但是碉堡内的坦克血量实在太厚了</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">于是计算的时候先算碉堡内的坦克所受的伤害导致如果坦克没死碉堡也不会炸……</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">不会炸…………</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Sonic =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否为音波弹头,可以驱逐出目标内的寄生物,如海豚逐出寄生在船上的乌贼</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">MindControl =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否为心灵控制武器,控制数量由[WeaponType]-> Damage=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">定义,注:不可通过升级为Elite</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">武器改变控制数量。YR</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">下与寄生弹头连用会在进入单位处与单位间绘制心灵控制线,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已修复</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">IvanBomb =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否为伊文炸弹</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">不支持CellSpread</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">批量挂,不支持空爆子武器挂,不支持非步兵挂</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">以上三条除了空爆子武器依然挂不了外Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已全部支持</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">原版引擎下可使用溅射子武器挂,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">早期版本拓展IvanBomb</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">时破坏了这一逻辑,已于Ares0.5</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">中重新支持</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">注意:如果溅射子武器母弹的弹头使用了IvanBomb</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">那么会导致无法爆出子武器</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">如果没有这句而有AttackCursorOnFriendlies</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">会导致Attack</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">优先级高于Enter</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">BombDisarm =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">能否拆除伊文炸弹,工程师用,只能攻击身上拥有IvanBomb</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的目标,但是哪怕对方身上没有IvanBomb</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">也不会换另一个武器!</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">ElectricAssault =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否可为磁暴线圈充电,原版仅步兵使用有实际充电效果</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">注意:原版引擎下如果战斗要塞中的单位为建筑充能,那么哪怕战斗要塞拉走了充能效果也会继续保留</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Temporal =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否为超时空军团兵抹消效果,需要保持攻击状态才有效,抹消目标所需帧数=10*</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">目标最大生命值/Damage</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,与弹头比率无关,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">可弹头定义已损失生命值所占的权重</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">原版对高于地面的空中单位无效,哪怕只是一个FlightLevel=1</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的FlyLocomotor</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">对象,只要它起飞后超时空弹头就无法对其生效,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已进行支持</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">用作死亡武器、光棱溅射武器、YR</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">下用作驻扎武器、弹头范围非0</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">、与Culling=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">共用、非GI</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">部署模式且主武非同类武器时用作副武器……</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">将无法正常运作甚至崩溃</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">会禁用[Warhead] -> Particle=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的粒子系统生成</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">IsLocomotor =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否为磁电坦克吸人逻辑:强制改变目标运动方式并强制命令目标向自身移动</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Locomotor =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">磁电逻辑使用的运动方式,注:除原版磁电弹头使用的方式外,大多数都不能正常使用</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">{92612C46-F71F-11d1-AC9F-006008055BB5}</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">将目标拖到空中,落自己附近,如果目标上有jumpjet</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">相关参数将被调用,否则使用默认值</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">空白</span><span style="font-family: Consolas; color: rgb(59, 59, 59);"> </span><span style="font-family: 宋体; color: rgb(59, 59, 59);">将目标超时空到自己附近,并报废</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">{4A582743-9839-11d1-B709-00A024DDAFD1}</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">让目标无法移动</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">{4A582747-9839-11d1-B709-00A024DDAFD1}</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">将目标超时空到自己附近,并报废</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">{4A582742-9839-11d1-B709-00A024DDAFD1}</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">让目标无法移动,可上水</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">{4A582741-9839-11d1-B709-00A024DDAFD1}</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">将目标拉到自己附近,并报废</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">{4A582745-9839-11d1-B709-00A024DDAFD1}</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">崩溃</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">{4A582746-9839-11d1-B709-00A024DDAFD1}</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">让目标无法移动</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">{2BEA74E1-7CCA-11d3-BE14-00104B62A16C}</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">将目标拉到自己附近,并报废</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">{4A582744-9839-11d1-B709-00A024DDAFD1}</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">将目标拉到自己附近,并报废</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">报废是指永远不能再做任何动作</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Airstrike =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否召唤空袭(鲍里斯),需和发射者身上召唤空袭的代码配合,同时会绘制红色激光指引线</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">同时如果用于副武器那么在攻击建筑时会无论主武Versus</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">决定是否可以锁定目标建筑都会优先使用副武器</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">不能攻击同时拥有ResourceGatherer=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">和ResourceDestination=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的目标,不能攻击CanC4=no</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的目标(WW</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">偷的懒,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已允许分离控制)会切回主武</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">如果这种情况下主武也不能攻击,则会只有可攻击光标实际上无法执行攻击</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">对于驻军和IFV</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">武器这种实际上相当于全是主武的情况则没有武器选用上的这套规则</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">由于盖特武器只是同阶段奇偶数对应不同情况的规则并不走正常的主副武器选用,自然也无法算是“</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">副武器”</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,同样不走上述规则</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">如果步兵处于OpenTransportWeapon=1</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的运输载具中那么哪怕目标同时拥有ResourceGatherer=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">和ResourceDestination=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">也会强制使用副武器,即便那并不会产生任何效果</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Psychedelic =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否混乱目标,持续时间由Damage</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">和弹头百分比决定</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Parasite =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否为寄生武器,狗、恐怖机器人等使用,秒杀步兵,正常使用武器的ROF</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">和Anim</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">参数。YR</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">下被寄生的载具无法执行DeploysInto</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">若为巨型乌贼式寄生则不秒杀步兵但开启另一种秒杀逻辑,见[Warhead] -> Culling=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">标签的注解</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">若为巨型乌贼式寄生则不使用武器的ROF</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">和Anim</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">参数,见[TechnoType]-> Organic=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">标签的注解</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">应配合[WeaponType]-> LimboLaunch=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">使用,否则容易出现单位该死不死半生不死既生又死的诡异量子叠加态,并且附带被打爆容易崩溃、移动可能崩溃、明明存在但攻击找不到发射者等各种诡异灵异问题</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">弹头除了第一次命中外不会实际引爆,因此抛射体上的子武器还是弹头上的其他很多设置都会无效</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">若开火者没有[TechnoType]-> Naval=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">那么攻击水上目标击杀后无法重新刷回来,因此原版恐怖机器人和狗都有使用[TechnoType]-> NavalTargeting=6</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">来禁止对水域和水中目标开火</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Paralyzes =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">寄生武器瘫痪目标时间,用于乌贼,在寄生解除时会自动移除,一般填写巨大的数值</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">仅对玩家手动指令或载具生效,也就是如果你攻击AI</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的步兵那么AI</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的步兵是完全不受影响的,事实上AI</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的载具也需要移动到下个格子才能被瘫痪</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Culling =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">斩杀,乌贼是否在红血或黄血时立刻杀死目标,这个逻辑原版下基本就是转为乌贼制作的</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">触发条件:</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">发射该弹头的单位无星或老兵,目标的血量小于或等于[AudioVisual]-> ConditionRed=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的比率</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">发射该弹头的单位是精英,目标的血量小于或等于[AudioVisual]-> ConditionYellow=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的比率</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">只有当弹头也设置了Parasite=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">并且单位同时设置了Naval=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">和Organic=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">时,才会实际触发秒杀。Ares3.0</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已扩展相关逻辑不再必须满足以上条件,详见说明书</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">若为巨型乌贼式寄生那么Culling=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">会导致无法击杀步兵,计算理应完成击杀的那次攻击后就弹出寄生者但不生效,同时被寄生的步兵也再也无法执行除了呆在那以外的任何其他行为(</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">包括被攻击和死亡,用铁幕等方式编码杀都会留下最后一滴血)</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,哪怕它依然可以被下达指令</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">MakesDisguise =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">填yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">或者no</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,是否为伪装效果使用的弹头,用于间谍和幻影坦克废弃设定</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Particle =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">此弹头作用时触发的粒子系统,比如你可以做个远程维修车,在维修目标处产生火花粒子</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">原版引擎下若所填粒子系统为Gas</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">类则强制刷注册名为[GasCloudSys]</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的粒子系统.</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">解法是使用其他类型的粒子系统刷Gas</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">粒子,例如Smoke</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">粒子系统刷Gas</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">粒子</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">原版引擎下动画弹头刷粒子系统强制注册名为[GasCloudSys]</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的粒子系统</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">属于弹头的基本属性,绝大多数使用弹头的地方都可以生成粒子</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">甚至是DiskLaser=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的武器禁用了弹道和爆炸动画</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">(VS_INI</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">中就使用该逻辑生成了一个粒子来替代AnimList</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">作为命中的视觉效果)</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">MaxDebris =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">MinDebris =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">弹头最多最少产生的shp</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">碎片数量,如狂兽人拆坦克,shp</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">碎片的类型在全局中的[General] -> MetallicDebris=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">列表中选取</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">和DebrisTypes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">连用则决定生成指定VXL</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">碎片的数量</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">最大值实际上使用MaxDebris-1</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">而非MaxDebris</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已修复</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">DebrisTypes =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">指定弹头生成哪些VXL</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">碎片,当不设定时生成SHP</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">碎片</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">但由于YR</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">中WW</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">把这四句扩展到弹头上的时候竟然漏了DebrisAnims</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">一句</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">原版下只能生成全局[General] -> MetallicDebris=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">列表中的碎片</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已允许使用[Warhead] -> DebrisAnims=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">指定,详见说明书</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">DebrisMaximums =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">生成VXL</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">碎片用,不影响数量,随便写个正数,否则崩溃</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">以上四句YR</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">开始允许定义在弹头上,此前只能写在单位体上</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">ShakeXlo =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">ShakeXhi =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">ShakeYlo =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">ShakeYhi =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">分别代表弹头引起屏幕抖动的XY</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">方向大小值,填写10-50</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">效果较好</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">这里的lo</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">就是Low</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,这里的hi</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">就是High</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,相当于Min</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">和Max</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,如果Max<Min</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">则被Min</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">覆盖</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">原版下强制全场都能感受到震撼,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">允许设置为仅镜头内引发的震动效果才表现</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">这个效果会遗留到原版退出地图后的主菜单页面,除非使用XNA CNCNetClient</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">NukeMaker =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">核弹升空武器弹头专用,其他情况无用,硬编码禁用本武器伤害并在目标位置本武器[Projectile]-> DetonationAltitude=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">所指定高度处落下注册名为[NukePayload]</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的武器,该弹头不可用于空爆子武器等否则崩溃</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">CellInset =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">用于自动展开</span><span style="font-family: Consolas; color: rgb(59, 59, 59);"> </span><span style="font-family: 宋体; color: rgb(59, 59, 59);">距离多远触发自动展开</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">会被PreventAutoDeploy=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">禁用</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">在目标进入CellSpread</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">再向内这个范围后执行部署</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">然而!这个标签没做完!它实际上是残废的!啧!</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">DirectRocker =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否直接掀翻载具不产生伤害</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">掀翻力比Rocker</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">大,在全局中定义,见[AudioVisual] -> DirectRockingCoefficient=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">与[AudioVisual] -> FallBackCoefficient=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">两句注解</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">另外被此类武器击中的坦克</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">在攻击者死亡之前都不能活动</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">此外攻击者在发射此武器后也无法活动</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">除非单位里有[TechnoType]-> Pushy=yes</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">本来用于狂兽人的逻辑但是后来WW</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">官方放弃了这个设定</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">可以掀翻Jumpjet</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的空中单位,但是不会有图像效果,顶多等一段时间然后它突然炸了。Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">下也有了图像效果</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">CausesDelayKill =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否延迟爆炸,只对[BuildingType]-> EligibleForDelayKill=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的对象(原版油桶与弹药箱)生效</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">DelayKillFrames =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">延时爆炸帧数,默认5</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">DelayKillAtMax =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">延时爆炸时间随距离爆炸中心变化比率</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">该值×DelayKillFrames</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">定义最后一次爆炸的时间</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">另外它会随着时间沿[Warhead] ->CellSpread</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">进行爆炸(效果见VS_INI</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">中https://www.bilibili.com/video/BV1J64y1T7pe</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">)</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Sparky =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">TS</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">残留森林火灾逻辑的一部分,RA2</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">下仍有残留效果可在建筑被该弹头打到红血时播放全局[AudioVisual]-> OnFire=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">列表中的三个动画,若不存在或不够则崩溃</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">总有人乱动原版那堆Sparky</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">或者从别的mod</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">复制来Sparky=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的弹头然后打建筑崩溃了又到处问EIP</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,看到这类人就好心给他们分享一下词典吧!无论新旧版本都有讲述</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">森林火灾逻辑下还需要拥有[Warhead] -> Wood=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">一句才能点燃树木,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已复原森林火灾相关逻辑,其他相关内容详见Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">说明书</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Fire =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否着火,TS</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">残留,对于 TS </span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的冰逻辑,仅有Wall=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的弹头只能击破已经裂开的冰,带上Fire=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">后则没有这一限制。</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Deform =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">改变地形,TS</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">残留无效</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">DeformThreshhold =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">超过此伤害才可以改变地形,TS</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">残留无效</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Veinhole =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否为泰伯利亚废矿伤害,用于免疫规则对应[TechnoType]-> ImmuneToVeins=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,TS</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">残留无效,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已复原详见说明书</span></p><p class="MsoNormal" align="left" style="margin-bottom: 12pt; line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"><br><br></span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">[ProjectileType]</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: green;">; *******Projectile Characteristics *******</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">【抛射体代码】</span></p><p class="MsoNormal" align="left" style="margin-bottom: 12pt; line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Arcing =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">填写yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">或no</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,炮弹类的标志,弹道为抛物线(使用Arcing</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">攻击建筑会导致计算距离时按照建筑中心点开始,攻击地基越大建筑射程越短)。若战机用会开启五连发模式</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">有Arcing=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的抛射体不能跨桥攻击,在建筑斜方向(屏幕正上下左右方向)飞来会撞在建筑的角上而不是建筑中心</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">有Arcing=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的抛射体可以像ROT=1</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">那样当Aircraft</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">使用时使用特殊的五连发规则</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">由于WW</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">代码的疏漏,原版Arcing</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">在与目标有高度差的情况下落点会存在偏移,需要使用现代引擎(Kratos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">或Build37</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">及以上的Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">)来修复,详见[Lobber]</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">一节</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">ROT =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">导弹类的标志,填写数值,导弹转向的角速度,推荐1-100</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">。大于等于1</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">就是追踪导弹,</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">如果发射者为Aircraft</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">类,1</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">代表定点五连发攻击,大于1</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">必须飞机上有Fighter=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">才能顺利发射,否则会一直调整位置直到目标与自身距离刚好为武器的Range</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,此外若主武为五连发则无论副武抛射体类型也会使用五连发,也就是可以利用主武五连发但不可瞄准来让副武无论类型执行五连发,或主武不五连发而让副武单发Arcing</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">或ROT=1</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的抛射体。当然你也可以使用原版主副武均为粒子武器会强制只能射一发立即打断来掐断五连发效果。Ares3.0</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已允许直接使用FireOnce</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">掐,原版会崩,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已允许自定义连发数量</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">如果战机的武器抛射体有ROT=1</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">和AA=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,同时它起飞并选定了目标,那么它会悬停不做任何事情就那么傻愣着,导致五连发并不能对空中目标正常使用,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已加入修复计划</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">ROT=0</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">并不是任何抛射体类型,这只是没有类型的抛射体的默认行为,也就是一种类似Arcing</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的抛物线,但是算法存在问题,若目标过远则实际落点在大约到目标2/3</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的位置</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">当Aircraft</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">处于五连发状态时射出最后一发后剩余的平飞时间通过([WeaponType]-> Range= * 256 + 1024) / [AircraftType] -> Speed=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">公式计算出帧数值,这么多帧后才能发起第二轮扫射或返航</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否五连发仅取决于主武器的抛射体,也就是说只要主武符合条件就可以让非ROT=1</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">或Arcing=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的副武器同样使用五连发模式,哪怕副武器是Inviso</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">类</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">至于如何让副武优先对地,无论是使用Versus</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">限制还是直接使用LandTargeting</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">等就随读者自行选择了</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">原版引擎下五连发只有第一发的Burst</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">有效,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已修复</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">值得一提的是五连发还有个强制目标单元格对象规避炮火轰炸的效果,甚至哪怕没达到[IQ] -> Scatter=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">等要求也就是原本没有规避能力的单位都会强制执行规避行为……</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Level =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">填写yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">或no</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,鱼雷的标志,抛体保持在水面上运动,一般和ROT</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">连用</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">直接检查当前所处格子类型无视高度,只要底下是陆地哪怕在飞也给你炸了</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">可以对空,但是有高差且高差大于水平距离会变成垂直的</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Inviso =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">填写yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">或no</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,瞬间命中抛射体的标志</span><span style="font-family: Consolas; color: rgb(59, 59, 59);"> </span><span style="font-family: 宋体; color: rgb(59, 59, 59);">如机枪激光</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">硬编码AnimList</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">播放的中心点实际上每次会有32Leptons </span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的偏移,因此如果动画的弹头没有写CellSpread</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的话直接挂伤害显然是没法作用到目标身上的</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Vertical =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">填写yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">或no</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,垂直攻击的标志</span><span style="font-family: Consolas; color: rgb(59, 59, 59);"> </span><span style="font-family: 宋体; color: rgb(59, 59, 59);">如飞艇炸弹</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">YR</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">开始[TechnoType] -> BalloonHover=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">需要与这句连用才会像原先在RA2</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">那样让单位飞到目标头上投弹</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">该类型抛射体出膛后就会水平朝向目标而非朝向开火者当前方向</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">若抛射体图像使用Voxel</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">类型的资源文件那么这个Voxel</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的下方向会作为发射后水平朝向目标的方向</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">除不检测地面格子类型外与Level</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">拥有许多相似之处,例如水平距离更大会变成水平发射……</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">平射和垂射的界限也会受到地形影响,例如爬坡时哪怕加速度为1</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">也可能转为平射。可以通过调节抛射体Acceleration</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">进行精控</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">当Aircraft</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">类使用时由于抛射体会继承开火者的速度向量因此无法垂直落到地面</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">这也曾用于制作直线弹道,不过会飞跃目标点直到飞行路径上出现第一个非友军对象时引爆,如果开火者消失抛射体失去所属自然也可对友军,但对于建筑需要使用Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的实体建筑逻辑才能引爆,详见Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">说明书</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">如果使用Shape</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">图像,那么在有高差的情况下可以直接开启直线弹道,但如果无高差可能按上面的情况直接变平飞飞出地图</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">如果使用Voxel</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">图像,那么在有高差的情况下始终垂直下落,如果无高差见上</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">无论Shape</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">图像还是Voxel</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">图像,Vertical</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">直接与Ranged</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">连用同样可开启直线弹道并且不会飞越目标点,详见Ranged</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">词条下的链接</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">当然,基于Vertical</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的直线弹道无法使用Speed</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">设定速度,只能使用Acceleration</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">来控制</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">此类抛射体无视目标上的TargetCoordOffset</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">DetonationAltitude =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">抛射体高于此高度立刻爆炸,一般仅用于Vertical</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">类,默认0</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,特殊用法见[Warhead] -> NukeMaker=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">一句的注解</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Image =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">抛射体图像,Inviso</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">类立即命中基本无所谓。</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">对于ROT</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">类抛射体使用Voxel</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">图像还是Shape</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">图像会影响弹道的一些行为,例如使用Voxel</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">类图像那么开火初始方向会考虑目标所在位置的相对方向,所以空中单位发射Voxel</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">图像的ROT</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">抛射体时会自带一个初始向下的角度,而地面单位攻击比自己更低位置的目标可能开火即撞地引爆</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">对于Arcing</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">类抛射体无论Voxel</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">还是Shape</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">图像都只是单纯的按照弹道类型所规定的抛物线弹道飞行</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">AA =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">可否对空,原版引擎下Aircraft</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">类强制无法对空中目标发起攻击指令,需要Ares</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">*</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">原版夜莺直升机和Aircraft</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的区分见全局[VehicleTypes]</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">注册表旁的注释</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">空地判定阈值是目标是否高于208</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">高度,低于208</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">高度的空中目标仍视为地面目标处理</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">AG =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">RA2/YR</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">中决定可否攻击地板,对于建筑同时决定能否攻击地面物体,大致是TS</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的逻辑在RA2</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">开发中统一更改时漏掉了建筑类,默认yes</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">在RA2</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">中想要禁用一个非建筑类科技类型对地请使用[TechnoType]-> NavalTargeting=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">和[TechnoType]-> LandTargeting=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,参考原版防空防御塔</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">此外,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">更改了该逻辑在建筑上的运作方式使得建筑即便[Projectile]-> AG=no</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">也可以在选中后显示对地面物体的攻击光标,但仍然不会主动攻击地面目标</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">同样的如果要爱国者可以攻击已经在下落中的伞兵那么需要同时拥有AA</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">和AG</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">AN =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">AS =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">ASW =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">遗留自RA2</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">开发版本的废弃语句,用于设定抛射体对海反潜等,这三句在RA2/YR</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">正式版本毫无卵用,请使用[TechnoType] -> NavalTargeting=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">和[TechnoType] -> LandTargeting=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">来控制反潜对海行为</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Acceleration =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">抛射体加速度,Acceleration=0</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">会导致子武器还没落地就提前引爆在地面之类的迷惑效果,默认 3</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">负加速度的抛射体搭配[WeaponType]-> Speed=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">为负数有一些有趣的效果,可以自行实践</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">SubjectToCliffs =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">会撞山吗,然而即便yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">也不是彻底移动到一个不被挡住的地方才开始开火</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">SubjectToElevation =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">高处攻击有射程加成吗,见全局[ElevationModel]</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">算法解析</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">SubjectToWalls =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否不能穿墙,如果弹头有Wall=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">则不能穿的话先把墙打穿再打目标而不是直接开始绕行</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">原版引擎下若Inviso</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">类抛射体弹头有Wall=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">则无视SubjectToWalls=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已修复</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">以上三句默认否</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Cluster =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">爆炸数量,写正整数,会产生多个散乱爆炸,原版空爆弹中锁定为9</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已更改算法,详见Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">说明书</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">对于常规武器则控制爆几次,每一发会与原爆点存在位置1-2</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">格偏移,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已允许自定义偏移范围</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Splits =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);">FS</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">遗留分裂逻辑,RA2</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">中无效</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">在FS</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">中强制子武器(如果是可以定义Speed</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的类型)Speed=19</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">、Damage*10</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">、Bright=no</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">、AA=no</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已复原并拓展,详见说明书</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Airburst =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否使用空爆弹萝鸡,对于ROT</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">类还会变成命中在目标正上方,同时弹道使用与[Projectile]-> VeryHigh=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">时相同的平飞高度,此外只要设定就会强制Cluster</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">AirburstWeapon =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">空爆子武器名,非Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">下必须使用上一句否则无效,非Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">每次空爆强制原爆点下面3x3</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">区域的9</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">个格子,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">允许自定义范围</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">需要注意的是子武器实际是在距离地面大约4</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">高度处而非地面引爆的,因此杀伤范围会使用球形计算而非圆形,也就是会杀伤空中单位,想要限制则见Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">说明书立体爆炸弹头一节</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">子武器必须有某个单位作为武器使用来进行挂载,否则创建时会崩溃,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">引擎下可新增[WeaponTypes]</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">注册列表来替代这一操作,详见说明书</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">ShrapnelWeapon =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">光棱溅射子武器名,也称弹片武器,母弹爆点正下方地面单元格内(战机正下方,桥上单位正下方)存在非建筑科技类型或地形对象即可产生溅射,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">允许攻击空地与建筑同样产生溅射子武器</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">可作为目标的对象包括四大类科技类型(即建筑会被作为目标)以及地形对象,由于WW</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的判定问题从桥上坠落的单位和伞兵也会被记录进来</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">如果[WeaponType]-> Range=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">内没有数量足够的有效目标,那么没有匹配到有效目标的子武器会在爆点周围5x5</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">范围内随机选取单元格作为目标,此时不会特别避开有友军的单元格</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">不看Versus</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,只看是否存在实体对象,也不看目标是否拥有[ObjectType]-> Immune=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">设定</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">也就是说原版在两个相邻矿柱的其中一个上爆一发子武器与父武器自身的武器那么接下来这两个框柱会构成一个循环。Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已添加相关目标筛选拓展,详见说明书</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">溅射子武器的Range</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">应<=11</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,否则Inviso</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">类极易崩溃,其他类型也只是概率稍低,实际用于上面找目标时按与原版[Warhead] -> CellSpread=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">查找表相同的方式由近及远寻找</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">可以填自己,属于一种特殊玩法,但下面这个语句如果非1</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的话会导致子武器数目指数增长乃至崩溃</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">此外母弹弹头若有[Warhead] ->MindControl/IvanBomb/BombDisarm/ElectricAssult/Parasite/Temporal/IsLocomotor/Airstrike/MakesDisguise/NukeMaker</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">之一为真将无法触发溅射</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">除此以外当目标为载具时如果拥有[Warhead] -> DirectRocker=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">同样会阻止子武器生成</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">ShrapnelCount =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">光棱溅射子武器数目,特殊值0</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">会根据子武器[WeaponType] -> Range=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">范围(若Range>=1.0</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">)内非友军所属的有效目标个数自动分配,默认0</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">如果是负数则实际数量为该数绝对值-</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">开火者与爆点的距离,也就是越近数量越多,若命中时开火者已经死亡或消失则固定为3</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">个</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">关于子武器的注:</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">按WW</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">原本的实现方式子武器原本是不支持绘制EBolt</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">和Laser</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">、Beam</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">、Wave</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">这类特效以及粒子系统和创建辐射的,但大概是RA2</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">开发阶段考虑磁能和光棱的子武器效果,于是在程序中为[Projectile]-> ShrapnelWeapon=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">专门支持了EBolt</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">和Laser</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">这两类特效。Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">对此进行了拓展,Build45</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">开始[Projectile]-> AirburstWeapon=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的武器可以创建辐射,Build46</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">开始[Projectile] -> AirburstWeapon=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的武器允许使用EBolt</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">(不支持Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的自定义颜色,支持Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的关闭特定电流和电弧数量定义)、Laser</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">(支持Ares[</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">或者说是Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">刻了一遍并拓展]</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的LaserThickness</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">)、IsRadBeam</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">(支持Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的Beam.Color</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">、Beam.Duration</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">、Beam.Amplitude</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">、Beam.IsHouseColor</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">)以及使用[WeaponType] -> AttachedParticleSystem=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">定义粒子系统</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">FirersPalette =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">填写yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">或no</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,该武器的抛射体使用发射者的色盘,并继承所属色,如恐怖机器人和狗</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">无论抛射体ART</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">代码中的设置如何,都将以单位色盘绘制。这也使得抛射体可以有所属色</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">注意:基于Voxel</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的抛射体所属色总是重新映射到[Colors]</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">第一个颜色,而不是正确的所属颜色,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已修复</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: rgb(59, 59, 59);"> </span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">CourseLockDuration =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">锁定延迟,即导弹类出膛后径直飞行经过这么多帧后才锁定目标,然而说是径直也有一个奇怪的带弯的弹道……</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Dropping =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">炮弹炸膛……</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">用于Arcing</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">和ROT</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">类抛射体,同时会把FLH</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">强行写回0,0,0</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,不想要这个效果就用Vertical</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">类抛射体设置[Projectile]-> DetonationAltitude=0</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">限定引爆高度或者ROT</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">类在Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">复原了Ranged</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">追击距离后设置[WeaponType]-> ProjectileRange=0</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">限定引爆距离来实现开火即炸</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">虽然会更改FLH</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">但也只更改抛射体的开火点和爆点,而Laser</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">等特殊效果仍会遵照FLH</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">绘制,现代拓展引擎中正在接力修复</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Inaccurate =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">不直击</span><span style="font-family: Consolas; color: rgb(59, 59, 59);"> </span><span style="font-family: 宋体; color: rgb(59, 59, 59);">如煤球炮,通常仅用于Arcing</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">类抛射体,且用于此类抛射体时无视下句,散布范围由全局[CombatDamage]-> BallisticScatter=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">控制,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已允许微观定义</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">此外会导致Arcing</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">与Inviso</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">类抛射体无视目标上的[BuildingType]-> TargetCoordOffset=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">设定</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">还会屏蔽Arcing</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">类抛射体原先引爆后爆点瞬间转移到目标身上的效果</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">FlakScatter =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">散射,如煤球炮,可用于任何类型抛射体,不影响弹道,只影响弹头实际爆点,子武器用会崩</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">若与[Projectile]-> Inviso=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">合用,则随着目标点与开火点间距离的扩大而使爆点偏移范围从0</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">至2*</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">全局[CombatDamage]-> BallisticScatter=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的范围,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已允许微观定义</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Proximity =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否到达目标所在单元格立刻爆炸,RA2</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">下强制yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,但可用[Projectile]-> Arm=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">进一步限制</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Ranged =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否让该抛射体在移动超过一定的距离后原地爆炸,原版编码390</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">格,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">可使用[WeaponType]-> ProjectileRange=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">微观定义,详见说明书</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">此外该语句可以令爆点跟随到目标单位当前的位置,除非目标单位具有一个非常大的Speed</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">可以在下一帧就逃出CellSpread</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">的范围否则必命中</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">若为no</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">则爆点实际可能在偏移到原先正下方的地面,用于Vertical</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">类抛射体有特殊效果https://t.bilibili.com/811175586848309287</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">出于缺失该句的情况存在各种莫名奇怪的蛋疼问题,建议各家正在开发的MOD</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">直接把抛射体非特殊情况下必须添加Range=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">写入项目章程</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Color =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">抛射体所属色,写[Colors]</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">里的配色方案名称</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Scalable =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">定义是否因地图上抛体数量过多而提高尾烟产生间隔以保持游戏流畅运行</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Shadow =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">抛射体是否有影子,默认yes</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">High =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">飞得高</span><span style="font-family: Consolas; color: rgb(59, 59, 59);"> </span><span style="font-family: 宋体; color: rgb(59, 59, 59);">无视围墙,TS</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">残留废弃,毫无卵用,RA2</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">里已经被[Projectile] -> SubjectToWalls=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">取代了</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">VeryHigh =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">飞得超高,用于ROT</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">会飞的和[Projectile] -> Airburst=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">时一样高(大致是平时的两倍)但是可能有一些视觉上怪异的东西</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">比如这玩意如果与[Projectile] ->SubjectToWall=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">合用那么被拦住的时候也是凌空爆炸,也就是飞的特别高的导弹因为正下方的地面有一格围墙于是半空中直接爆开了</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Floater =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">该抛射体的重力是否减半,用于Arcing</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">抛射体会由于重力参数微观调整导致其最终计算出的速度减半</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">但是并不能通过[AudioVisual]-> Gravity=1</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">给特定抛射体微观设定[Projectile]-> Floater=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">来使其微观重力达到零(也就是并不能用这个方法实现直线弹道)</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">此外TS</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">与Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">中的[SuperWeaponType]-> Type=EMPulse</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">类超武调起建筑开火时会无视建筑武器上的[Projectile]-> Floater=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">设定,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已强制修复</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">IgnoresFirestorm =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">该抛射体是否能穿透火风暴墙,原版无效,因为整个火风暴逻辑都是TS</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">残留废弃,Ares</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已复原相关逻辑,详见说明书</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Arm =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">指定导弹引信启动延迟,默认0</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">即抛射体到达目标单位所在单元格多久后才会爆炸</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">若抛射体与目标单位所在坐标重合则依旧立即引爆</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">基于这一特性,设置一个较大的值可以会显著提高对除战机类目标外所有移动单位的追踪效率,因为不会刚到同一单元格就炸而是需要真正命中目标</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Degenerates =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">导弹是否在飞行过程中渐渐降低速度和伤害,最低降到5</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,需要与[Projectile] -> Ranged=yes</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">连用,但会导致Ranged</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">效果不工作而单纯用于开启本句</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Bouncy =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">是否弹跳</span><span style="font-family: Consolas; color: rgb(59, 59, 59);"> </span><span style="font-family: 宋体; color: rgb(59, 59, 59);">无效,TS</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">残留,红警2</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">中无效</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Elasticity =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">弹跳能力,1-0</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,默认0.75</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">,TS</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">残留,红警2</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">中无效</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span lang="EN-US" style="font-family: Consolas; color: blue;">Parachuted =</span></p><p class="MsoNormal" align="left" style="line-height: 14.25pt; background-image: initial; background-position: initial; background-size: initial; background-repeat: initial; background-attachment: initial; background-origin: initial; background-clip: initial;"><span style="font-family: 宋体; color: rgb(59, 59, 59);">可以让子武器上绘制[General] -> BombParachute=</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">指定的降落伞,原版会和Voxel</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">抛射体一样使用[Colors]</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">列表第一个,Phobos</span><span style="font-family: 宋体; color: rgb(59, 59, 59);">已允许抛射体微观定义降落伞图像</span></p><p class="MsoNormal"><span lang="EN-US"> </span></p><p></p> [[Category:词典]]
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